Tank Role Actions: https://gamerescape.com/wp-content/u...eactionmap.jpg
Warrior Skills: https://gamerescape.com/wp-content/u...Abilitymap.png
Warrior Traits: https://gamerescape.com/wp-content/u...orTraitmap.png
So things to note:
Our combo is unchanged. Maim simply has a potency boost instead of providing Slashing debuff. Also Storm's Path now heals a flat amount rather than based on damage dealt.
Our new AoE skill is called Mythril Tempest and extends Storm's Eye buff. It will trait to generate Beast Gauge at level 74.
Raw Intuition is now a oGCD 20% damage reduction for 5 seconds action with a 25s CD.
Its mirror ability is Nascent Flash provides self healing and healing to another target (As well as 10% damage reduction).
Thrill of Battle now improves healing received by 20% after a trait on level 78.
Now onto the Beast Gauge skills... Oh boy...
Upheaval now does a flat 450 potency and doesn't scale based on HP.
Inner Beast and Steel Cyclone no longer do anything like heal or provide a buff and simply trait into Fell Cleave and Decimate respectively.
Infuriate now has 2 charges and grants Nascent Chaos on use.
Nascent Chaos upgrades Fell Cleave and Decimate intoFeller CleaveInner Chaos andDecimaterChaotic Cyclone which are 900 potency DCH and 400 potency DCH skills respectively.
This means that those lame ass animations we saw in the Job Action trailer, where what appeared to be just Inner Beast and Steel Cyclone animations was in fact our new super powerful skills.
Inner Beast and Steel Cyclone are gone. We no longer have any defensive tools from Beast Gauge.
In addition, we no longer have any passive boosts from having Gauge.
We simply now only need to maintain a reserve of 20 Gauge to use Onslaught and then just press Upheaval/Fell Cleave on CD.
Meanwhile, we'll maintain our spot as the literal best MT because Holmgang is unchanged.