Q: I'd like to ask about the concept behind the job changes for Shadowbringers. I remember the keywords for the previous expansion, Stormblood, being "reducing the things to manage." What was the plan this time?

Yoshida: First, we wanted to cut down on the number of hotbars to manage, and thus the number of actions.

Q: So the numbers themselves?

Yoshida: Yes. Part of it was because there were too many role actions, but we had to do another reorganization at this time in consideration of future developments. Especially for new players, they won't know whether a job is interesting or not if they don't understand its system, so we tried to make everything easier to understand.
This is sadly the case why we are getting less and less skills. I wouldnt be surprised to reach the low point of having one damage skill on healers.
Either its "skill bloat" or "new players that cant read skill texts".