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Thread: Healers in 5.0

  1. #11
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    I have a friend who plays AST, and they are not a fan of the changes whatsoever. I definitely feel bad for healer mains right now. They got the short end of the stick in so many ways.
    (10)
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    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  2. #12
    Player
    Jemi's Avatar
    Join Date
    Jun 2018
    Location
    Gridania
    Posts
    49
    Character
    Garnet Lunares
    World
    Halicarnassus
    Main Class
    White Mage Lv 100
    The only healer I really play is AST, but it is my main and so far I'm disappointed with the changes I see.

    I know that the changes aren't final, and I also don't know how it will feel playing it until I actually get to play it. It took me a while to want to try the current AST because people kept spooking me with its complexity. It certainly seemed overwhelming to me too when I watched videos. But once I actually started to play it, I began to love it. Perhaps I'll end up feeling the same way once I play 5.0's AST, especially if they change encounter designs.

    I also understand why they changed the card system. A lot of ASTs just fished for balances anyways, might as well make all cards increase DPS.

    But the content I most regularly do is dungeons, not high-end raids (which I've yet to dip my toes into). So fishing for RR Balances wasn't always what I cared about. Enhanced Balance, sure, but most of the other cards had their uses too. I find the current card system extremely fun and engaging. Furthermore, I've always loved the Time Mage aspects/buff extensions that AST can utilize. So when I watched the video, I couldn't help but feel disappointed that the things I love about AST are either getting changed considerably or removed altogether.

    I hope that I will still love AST in 5.0. I guess only time will tell.
    (3)

  3. #13
    Player
    Darkplanet's Avatar
    Join Date
    May 2017
    Posts
    125
    Character
    Aryl Ritz
    World
    Faerie
    Main Class
    Astrologian Lv 90
    my 6.0 prediction, fluid aura becomes "splash" and does absolutely nothing.
    (20)
    "A heartbeat without harmony
    Is moonlight without dark"

  4. #14
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Darkplanet View Post
    my 6.0 prediction, fluid aura becomes "splash" and does absolutely nothing.
    How well i think that will go:
    (10)
    Guy butt is best butt <3

  5. #15
    Player
    RyuujinZERO's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    K'hali Thalen
    World
    Goblin
    Main Class
    Scholar Lv 71
    Well, I guess we know now why Y'shtola switched to BLM in the ShB trailer.
    (60)

  6. #16
    Player
    Voross's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    56
    Character
    Ben Fukuro
    World
    Phoenix
    Main Class
    Machinist Lv 90
    Personally I like the AST changes, while this new system might not be perfect, it's definitely better than waiting 5 mins between parse runs because the AST can't get a balance or screwing up boss phases because of rdps differences. I think the seal system has potential, hopefully with 6.0 it'll be made a bit more interesting.
    (3)

  7. #17
    Player
    VillainQueen's Avatar
    Join Date
    Mar 2019
    Location
    Limsa Lominsa
    Posts
    109
    Character
    Yorshka Agriche
    World
    Shiva
    Main Class
    Dancer Lv 90
    I wait and see how it actually feel to play. I really hoped to do more actually healing than just throwing stones in most dungeons but I also would have liked a bit new spice to my main (WHM). For AST and SCH I can't really say I'm hyped about the changes but I would like to try them out first before I throw a tantrum.
    (3)

  8. #18
    Player
    heynowjose's Avatar
    Join Date
    Aug 2013
    Posts
    253
    Character
    Wyatt Shalott
    World
    Behemoth
    Main Class
    Sage Lv 100
    It’s really sad honestly. They kept each jobs “identity” in the most literal sense; aesthetically.

    Other than that they are essentially all the same. As an AST main whose been around since a realm reborn back when I was a whm and an AST when we super sucked during heavensward I think I might try to dps
    (12)

  9. #19
    Player
    Aellae's Avatar
    Join Date
    Sep 2013
    Posts
    455
    Character
    Lily Crescent
    World
    Odin
    Main Class
    Bard Lv 93
    I've just seen the changes and I am super disappointed. I mean no new healer was already sad, and now they do this.

    I've played all healers basically and WHM seems to have gotten some good things and the least changes. They drastically changed SCH dps and pet management and then just (imo) gutted AST.
    I mained AST since its release, through the very bad and good times, and I actually enjoyed making decisions. Now I look at these "cards" and it feels like they just kept them because they were already there. I really dislike it. It was RNG before and probably suboptimal, but it was fun and engaging and what made it different. Now it's probably dead for me and am glad I already decided to not main healer this expac. Sad, but also glad.
    (18)

  10. #20
    Player
    Eli85's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    367
    Character
    Eldred Draconis
    World
    Leviathan
    Main Class
    Thaumaturge Lv 90
    Players, unsurprisingly, are over-reacting. Tremendously. Every accusation of "loss of identity" is nothing short of hyperbole. Yes, the DPS toolkits are simplified and homogenized—which isn't exactly a bad thing, given how many healers outright refuse to DPS, and the difficulty ceiling of DPSing optimally and healing simultaneously is much higher than anything else in the game. That being said, look at the healing toolkits, there are similarities but there are job defining characteristics that clearly distinguish them from the others. Job identity is intact, just not in the DPS repertoire.


    Overall, I do like the changes. The needlessly complicated aspects of healers have been quashed, and redundant utility (looking at you AST, and how every card but Balance got re-drawn or royal roaded) has been eliminated.


    More than anything, wait to play the changes. DPSing is going to be ... less than fun, but we really need to see encounter design before we make too many judgments.
    (24)

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