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  1. #231
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Taranok View Post
    Don't forget that PvP summoners use Energy Drain specifically to get 1 stack of Aetherflow each, and they need 2 stacks of Aetherflow to enter a trance, whereas Fester is a means of spending Aetherflow when you can't trance, and similarly has a cooldown as well. It's clunky but somehow feels better than maintaining the PvP DoTs.

    It is certainly a unique take on the current Summoner, and if they deleted the DoTs outright in PvP, it would certainly be an interesting, if bizarre, rotation as everything is tied to building aetherflow moreso than spending it.
    Honestly? I think the concept would work out really well for PvE too, and I think it's better than what we have even if it needs work. Even better if we can just spend an Aetherflow stack to refresh DoTs without any sort of downtime (Tri-Disaster but it's BRD's Iron Jaws except applies Ruination if both DoTs are up) to get rid of how annoying it is to re-apply both DoTs manually again, or just get rid of DoTs then add something more engaging and SMN-like, maybe to spend Aetherflow on while waiting for Trances like with Fester, to keep us from just spamming Ruin.

    It would centralize the job in managing Aetherflow than 3 to 4 things at once like it is right now. Idk if it's a good idea though lol
    (0)

  2. #232
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    797
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    I just don't like Aetherflow as a mechanic. It's somewhat archaic and redundant since it's a cooldown to gate other cooldowns which gate other cooldowns (in SB's case).

    In reality, the class is at its best when it's directly controlling demi-summons, and I mean more than "The demi-summon copies our GCDs to do its own GCDs." Which is bad design for other reasons. If you took the concept of Enkindle Bahamut/Phoenix, and stretched that into a rotation all to its own you ran during the summon itself, mixed in with your own personal GCDs that changed a little depending on which summon was out, and then expanded the number of demi-summons, that captures the essence of summoner better overall.

    Each summon can also have some sort of party utility. Phoenix can offer light healing utility mixed with perhaps some bonus healing, Bahamut can increase damage done by the party, you could have Ifrit which gives GCDs by the party a chance to proc extra damage attacks (Eruptions, of course), and Titan, which can pulse out a barrier on the party to slightly reduce incoming damage.

    Then just delete Aetherflow outright and pace the rotation to be like, Ifrit->Titan->Bahamut->Phoenix on a 2m or so total cycle time and bring the numbers to a realm of sanity and boom, done.

    You take abilities like Egi-Assault, Enkindle, and your standard ruins and adjust rotations based on what pet is out. An example of possibilities is looking at DWT's rotation (if you combined it with DB) versus FBT's rotation. FBT is 1-2-1-2 whereas DWT is 1-1-1-1. You can add oGCDs such as a 20s cooldown 2 charge ability for a bit of burst, or a 5s cooldown and mix it in with a 10s cooldown such as enkindle.

    Completely get rid of things like Wyrmwave and make it so the pet exclusively acts from oGCDs or GCD commands. You could even go so far as to make it so Brand of Purgatory and Fountain of Fire directly commands the pet to do that specific attack, and the summoner does nothing personally so it comes exclusively from the pet. Then as long as pet movement isn't an issue, boom, summoner. You can just trance on a 30s cooldown to enter it at this point.

    Possibly finish this off with a "The pet will always finish all executed commands before leaving, but you cannot execute any more commands after X seconds." to fix early jumps killing the pet (in other words, make the command to leave an action queued up automatically by the pet that is cast right as thhe timer ends, but is executed after it finishes its queue).
    (0)
    Last edited by Taranok; 07-19-2019 at 09:49 AM.

  3. #233
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Yeah, that's a better approach with things while improving more on its job fantasy. Actually it was something I've been asking for since Stormblood. I am also fine with Aetherflow being gone than becoming a quick, infinite resource like in PvP, like you said it's pretty archaic. I've even said in one post that Aetherflow skills should just be charged-based instead. I'd like to see SMN in general be trimmed down of its pretty redundant mechanics and buttons since it suffers bloat the most of every job right now.

    Hopefully they do replace (or at least upgrade at higher levels) the Egi's to become Demi's, and Demi Primals are improved upon. Personally I see the rotation being more like Ifrit/Titan/Garuda to Bahamut then Ifrit/Titan/Garuda to Phoenix, with the trio being their own shared, separate trance from Bahamut and Phoenix acting as downtime filler between them while still being the same or at least weaker.

    Not too sure if they can pull off pets being able to snapshot commands and execute everything after the timer like that though, especially with this game's noodle code.
    (0)

  4. #234
    Player
    Nyoraii's Avatar
    Join Date
    Jul 2019
    Posts
    57
    Character
    Nyorai Nyo
    World
    Exodus
    Main Class
    Warrior Lv 80
    If you're talking about your ideal for SMN, mine is this:


    Elemental Trance
    • Can acess spells from elemental primals: Ifrit, Garuda, Titan, Leviathan, Ramuh, Shiva
    • When you use a spell, the summon appear like in the official art, uses the skill and goes away, just an animation
    • Could have single target fire burst, a wind AoE, a water AoE, earth buffs, ice debuffs
    • Each spell you cast fills a summoning bar
    Summon Demi-Primal 1
    • Requires a full summoning bar and Elemental Trance
    • Needs a target, summons a random primal to attack a target
    • Before leaving (or if commanded) it casts its finisher: Hellfire, Whisperwind, Gaia's Wrath, Tsunami, Judgment Bolt, Diamond Dust
    • After you summon a demi-primal, you gain one Aether
    Primal Trance
    • Requires 2 Aether to be casted
    • Can acess spells from stronger primals: Bahamut, Phoenix, Alexander, Odin
    • Fills the summoning bar with primal energy
    Summon Demi-primal 2
    • Requires a full summoning bar and Primal Trance
    • Needs a target, summons a random primal to attack a target
    • Before leaving (or if commanded) it casts its finisher: Akh Morn, Revelation, Divine Judgment, Zantetsuken

    THIS would be the ideal Summoner, every spell comes from Summons, a million times better than current iteration. No relying on dots that have nothing to do with what a Summoner should be. Also Elemental Trance could be the default state of a Summoner, no need for a stance for that. Could reduce the number of Summons if this proved to be too much work to animate and etc.
    (3)
    Last edited by Nyoraii; 07-19-2019 at 02:17 PM.

  5. #235
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,249
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Alright I don't wanna have to make my own thread about it so I'll post it here since we're talking about ideal summoner designs:

    Here's my overhaul
    (It's gonna be a work in progress for a bit as I refine stuff, but I think I've got most of my idea across)
    (1)
    ~sigh~

  6. #236
    Player
    Vitreus's Avatar
    Join Date
    Jul 2019
    Posts
    72
    Character
    Vitreus Hyalus
    World
    Behemoth
    Main Class
    Botanist Lv 70
    Anyone else feel like the pet change really didn't accomplish what they wanted it to? Sure it's more involved than just auto attacking but it's still not involved in any of our major class mechanics. DWT, Aetherflow, Bahamut, Firebird, none of them are actually involved with our summon. I feel like the egi assaults should have been incorporated with the old system to put us into the trance. Maybe assault 1 and 2 correspond to single-target/aoe and combo with fester/painflare?

    Also I really hate how DWT works now with aetherflow. Everything just feels disjointed. I get they wanted to reduce how long our rotation lasted but they kind of threw the baby out with the bath water by just flat out removing it.
    (4)

  7. #237
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    797
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    The pet change accomplished one major thing: It made the act of controlling the pet not a stupid, frustrating mess. You press the button, and you quickly get the result. But there are a ton of things the pets do wrong as well, and the class is an uncoordinated, disjointed mess because of all of these reasons and more.

    But all it really shows is that SMN needs a complete rework, not a partial rework. There are too many systems that are tied in to the old poison mage design instead of the new summoner design, and at this point everything remotely tied in to poison mage should probably just be gutted outright (DoTs, aetherflow, ruin scaling with dots being the big ones) in favor of pushing the demi-summon system.

    All of the systems they designed for poison mage can be turned into its own class as well, it's not like it needs to be scrapped entirely, and the game can really use a DoT-focused class again. But it shouldn't be SMN.
    (1)

  8. #238
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Vitreus View Post
    Also I really hate how DWT works now with aetherflow. Everything just feels disjointed. I get they wanted to reduce how long our rotation lasted but they kind of threw the baby out with the bath water by just flat out removing it.
    This bothered me the most and it's what made SMN less flexible especially with downtimes now. Before I can manipulate my cooldown timers, choosing when to use DWT without any penalties. Now I'm expected to use it whenever it's ready or else I'll delay the cycle and lose damage.

    They need to bring back the old Aetherflow system and improve upon it. Currently it's a frustrating "only in combat" ability that does nothing but unlock more abilities. Before, it's what ties most of SMN's mechanics together.
    (2)

  9. #239
    Player
    Nineball's Avatar
    Join Date
    Sep 2013
    Posts
    12
    Character
    Tia Phen
    World
    Leviathan
    Main Class
    Weaver Lv 80
    As a solo player, i really hate that Titan can no longer tank for you. I purchased the lvl70 stuff (so im using that lvl 70 gear) just to get into the new content and main quest mobs are kicking my teeth in. Some of the quest mobs i have to spam my one heal just to survive.

    Maybe im doing something wrong but i think im going to completely dump the class.

    EDIT: So whats the best solo class now? I hear RDM is pretty good.
    (0)
    Last edited by Nineball; 07-25-2019 at 07:08 AM.

  10. #240
    Player
    Trayes's Avatar
    Join Date
    Aug 2013
    Posts
    80
    Character
    Trayes Atlas
    World
    Goblin
    Main Class
    Lancer Lv 71
    Just off the top of my head, here are some things I would like to see.

    Dreadwyrm Trance, Deathflare, Summon Bahamut, and Enkindle Bahamut should be 1 button. (I already do this with a macro.)

    /merror off
    /macroicon "Dreadwyrm Trance"
    /ac "Enkindle Bahamut"
    /ac "Summon Bahamut"
    /ac "Dreadwyrm Trance"
    /ac "Deathflare"

    Energy Drain and Energy Siphon become 1 button. Deals 100 Pot to the first enemy and 60% less to all remaining enemies.

    Egi Assault 1 and 2 into 1 button. Egi Assult has 2 charges. Casting Egi Assult grants Egi Assault II Ready for 15 seconds. and becomes Egi Assault II. Egi Assault II does not cost a charge to cast.
    (0)

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