Quote Originally Posted by ArcaneCarbuncle View Post
Yup, that would be the quick and easy fix, though im not entirely sure if just cutting out ED/ES is enough which is why I suggested lowering Fester/Painflares uses per minute back to just 3 (cutting a total of 4 oGCDs per minute).
Ultimately though this change stands and falls with SE's ability to even put Skills on shared charges (don't see why not, but then again it's SE...).



Hmm, I can see where you're coming from. (The Idealist in me wants to say thats what EAs should be for, but the Realist tells me SE might need another expansion to make that work, so...)
On one hand I think divorcing Fester and the DoTs might make it a bit too easy, on the other hand though proper play is already rewarded through stronger Ruins now; and Painflare has nothing to do with your DoTs either so... why not? Alternatively, should they choose to lower Fester usages per minutes they could just redistribute the lost Potency into Festers base potency, so it has 200 base + 100 per DoT for a total of 400, giving you 300 Potency after using just Bio III for a 1 GCD burst.
Realistically the devs could literally delete EA1 and 2, shove Ruin 4 procs onto ED/ES (1 at 62, 2 at 74), give ED a charge of 2 to prevent annoying cooldown clipping, and increase the potency of ruin spells to compensate for the loss of a mere 400 potency per minute, and the class would be 100% functional without the bad busywork.

They can also increase Outward's aoe to be 100 by default to account for Garuda's loss of aoe ability or just buff Garuda to closer to 80 potency per GCD or what have you. It wouldn't be hard to do as a mid-patch change to make the class not feel bad, since the class is mostly there already.