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  1. #1
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    797
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    I'm thinking it's not directly related to "going ham," so much as it's related to server tics. Even the best opener rotations I've seen would inherently put the egi at risk of dropping abilities, and it's basically impossible to account for without pacing out the oGCDs to be further apart.

    And when designing these classes, you should basically expect that the player is going to fire off every oGCD in any order possible as fast as possible, I'm trying to find an optimal rotation but when I'm in a dungeon having gotten my 15th "Your pet cannot execute this action" error, in addition to tunnel visioning so hard I flat out cannot see bosses and their mechanics, and it makes me want to play a multitasking class that's easier like bard, there's a serious problem with the class design.

    The issue comes down to a few specific points.
    • The class has too many oGCDs
    • Devotion, EA 1+2, ED, Fester, ES, Painflare, Bane are the oGCDs that cause major problems.
    • The Pet oGCDs have a high chance of clipping each other and throwing away their effects either in part or entirely, including wasting the cooldown itself.
    • The rotation outside of those specific problem oGCDs seems fine aside from having nothing to do on the back half of the rotaiton.
    • Bane is an ability wanting for purpose, and exacerbates the oGCD issue, albeit only in dungeons against trash mobs typically. It's bar bloat, oGCD density, and just serves no purpose for an ability that I wish I could just set to autofire and pretend it doesn't exist (okay, not literally, but seriously the ability has no reason to exist).

    Any change done should try to find a way to slow down the oGCD usage probably to about SB levels, especially in the opener (without micro-managing Contagion) and then find a way to distribute the abilities over more parts of the rotation more evenly.

    The class needs work. It's not far, most of the changes need to be potency+cooldown changes, some can be resolved by deleting abilities and augmenting others, and others can be solved by just having one ability turn into another at a higher level. The class should not be a bard though, and it should not be more involved/harder than a bard to execute what is fundamentally the same style.

    It shouldn't be too hard to fix, but I have a feeling if Summoner is not changed early, the class is going to end up with something akin to Machinist syndrome from SB where very few people actually play it because it has that many problems.
    (6)
    Last edited by Taranok; 06-29-2019 at 11:03 PM.

  2. #2
    Player
    Gallus's Avatar
    Join Date
    Sep 2013
    Posts
    1,260
    Character
    Vermilion Rose
    World
    Phantom
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Taranok View Post
    I'm thinking it's not directly related to "going ham," so much as it's related to server tics. Even the best opener rotations I've seen would inherently put the egi at risk of dropping abilities, and it's basically impossible to account for without pacing out the oGCDs to be further apart.

    And when designing these classes, you should basically expect that the player is going to fire off every oGCD in any order possible as fast as possible, I'm trying to find an optimal rotation but when I'm in a dungeon having gotten my 15th "Your pet cannot execute this action" error, in addition to tunnel visioning so hard I flat out cannot see bosses and their mechanics, and it makes me want to play a multitasking class that's easier like bard, there's a serious problem with the class design.

    The issue comes down to a few specific points.
    • The class has too many oGCDs
    • Devotion, EA 1+2, ED, Fester, ES, Painflare, Bane are the oGCDs that cause major problems.
    • The Pet oGCDs have a high chance of clipping each other and throwing away their effects either in part or entirely, including wasting the cooldown itself.
    • The rotation outside of those specific problem oGCDs seems fine aside from having nothing to do on the back half of the rotaiton.
    • Bane is an ability wanting for purpose, and exacerbates the oGCD issue, albeit only in dungeons against trash mobs typically. It's bar bloat, oGCD density, and just serves no purpose for an ability that I wish I could just set to autofire and pretend it doesn't exist (okay, not literally, but seriously the ability has no reason to exist).

    Any change done should try to find a way to slow down the oGCD usage probably to about SB levels, especially in the opener (without micro-managing Contagion) and then find a way to distribute the abilities over more parts of the rotation more evenly.

    The class needs work. It's not far, most of the changes need to be potency+cooldown changes, some can be resolved by deleting abilities and augmenting others, and others can be solved by just having one ability turn into another at a higher level. The class should not be a bard though, and it should not be more involved/harder than a bard to execute what is fundamentally the same style.

    It shouldn't be too hard to fix, but I have a feeling if Summoner is not changed early, the class is going to end up with something akin to Machinist syndrome from SB where very few people actually play it because it has that many problems.
    What Kyuxel has actually suggested isn't a bad idea. Just allow the Egi to automatically do the assaults and net us Ruin IVs. That would substantially solve this OGCD bloat mess...
    (4)

  3. #3
    Player
    NovaBismarck's Avatar
    Join Date
    Jul 2017
    Location
    Limsa Lominsa
    Posts
    71
    Character
    Li'l Shtola
    World
    Malboro
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Taranok View Post
    ...egi at risk of dropping abilities, and it's basically impossible to account for without pacing out the oGCDs to be further apart. ...
    • The class has too many oGCDs
    • Devotion, EA 1+2, ED, Fester, ES, Painflare, Bane are the oGCDs that cause major problems.
    • The Pet oGCDs have a high chance of clipping each other and throwing away their effects either in part or entirely, including wasting the cooldown itself.
    • The rotation outside of those specific problem oGCDs seems fine aside from having nothing to do on the back half of the rotaiton.
    • Bane is an ability wanting for purpose, and exacerbates the oGCD issue, albeit only in dungeons against trash mobs typically. It's bar bloat, oGCD density, and just serves no purpose for an ability that I wish I could just set to autofire and pretend it doesn't exist (okay, not literally, but seriously the ability has no reason to exist).

    Any change done should try to find a way to slow down the oGCD usage probably to about SB levels, especially in the opener (without micro-managing Contagion) and then find a way to distribute the abilities over more parts of the rotation more evenly.

    The class needs work. It's not far, most of the changes need to be potency+cooldown changes, some can be resolved by deleting abilities and augmenting others, and others can be solved by just having one ability turn into another at a higher level. The class should not be a bard though, and it should not be more involved/harder than a bard to execute what is fundamentally the same style.

    It shouldn't be too hard to fix, but I have a feeling if Summoner is not changed early, the class is going to end up with something akin to Machinist syndrome from SB where very few people actually play it because it has that many problems.
    I hope devs are thinking about this already. I was going to avoid saying much since I'm only 76 at the moment and wanted to wait until I hit 80 and could try to play more with the rotation. (I have studied some of the plausible rotation options). But I have played enough to feel out the class. When I heard about the changes before the early release, overall I was happy by the sound of a lot of things they'd thought about. Getting it into practice however, there are still some concerns and like Taranok says I hope it's considered sooner rather than later. The pet abilities overriding will be a source of pain unless the rotation is balanced. Shoving that many ogcds into a 15 sec timeframe within DWT, well I'm not looking forward to it. Weaving is hard enough, doing it with pets that can glitch, not ideal. Overall, bahamut feels ok, phx ok. DWT with so many ogcds and then spending so much time with r3 spam. I'm still on the fence about how I feel about the R3 spam timeframe, but DWT with ogcds will be my biggest disdain if the rotation shapes up the way I see it possibly going. (I'm not saying that many ogcds is too hard, but the way they are laid out, that's my personal issue).
    (1)
    Last edited by NovaBismarck; 07-02-2019 at 02:30 PM.