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  1. #81
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Shurrikhan View Post
    relevant stuff to the thread.
    It's kind of weird seeing your character as a man, Shurrikhan.
    (1)

  2. #82
    Player
    Singularity's Avatar
    Join Date
    Jan 2014
    Posts
    351
    Character
    Ariane Aster
    World
    Cerberus
    Main Class
    Red Mage Lv 100
    I think the overarching point is that there's no reason SMN has to specifically focus on Bahamut. There are many primals and no reason SMNs can't utilise any and all of them as befits the situation. The original Allagan discipline predates Bahamut even.
    (2)

  3. #83
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Singularity View Post
    I think the overarching point is that there's no reason SMN has to specifically focus on Bahamut. There are many primals and no reason SMNs can't utilise any and all of them as befits the situation. The original Allagan discipline predates Bahamut even.
    There is also no reason that SMN can't have other stuff alongside the Bahamut stuff.

    Even with the Bahamut mage focus in HW and SB they still got some unrelated skills to play with.
    (0)

  4. #84
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Jandor View Post
    There is also no reason that SMN can't have other stuff alongside the Bahamut stuff.

    Even with the Bahamut mage focus in HW and SB they still got some unrelated skills to play with.
    Back around the time we were getting info on HW I played around with some ideas for "Advanced Summoning" using the Aethertrail and Trance mechanics.
    To simplify and pare down the whole mess, let's just say that you had Aetherflow spenders based on your pet and Aetherflow would remember the element in which each was cast.
    It accounted for a Shiva, Ramuh, and Leviathan Egi, so ultimately you had access to your own Unaspected Element and all six others.
    You could Trance, at Aetherflow cost, in order to take on the element of your pet, instilling element-inherent mechanics, and allowing for later elemental synergies.
    As you could built up Aethertrail from these different elements you could gain access to 'Advanced Summons' based on the flow of synergetic/harmonic elements (Phoenix) or consumptive/dissonant elements (Bahamut).
    That part gets complicated, though, so I'll save it for later. But the long and short of it is that you had many more stepping stone options and twists available to you, while Phoenix and Bahamut were far more distinct and ultimately impactful, although more rarely seen (treated like... 3-4-minute ultimate gauge spenders more so than simple CDs).

    Quote Originally Posted by Jandor View Post
    It's kind of weird seeing your character as a man, Shurrikhan.
    It weirds even me out a bit. I've taken more of a liking to my alt of late, though, so I might be retiring my 1.0 character finally or relegating her to alt position. Idk. Time will tell.
    (1)

  5. #85
    Player
    Len's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    626
    Character
    Len Orlan
    World
    Excalibur
    Main Class
    Summoner Lv 100
    E3 Tooltip Changes from Media Tour:

    Fester's potency reduced from a max 400 potency to a max of 300 potency per dot.
    Note: Fester's potency may not have been nerfed. The tooltip was reworded from media tour build and seems to deal 100 upfront potency which is then increased by a further 300 having both dots applied.


    Bane's potency falloff is a flat 60% on all enemies. Previously, it followed a 20, 40, 60 falloff.


    Painflare's potency increased to 150, up from 140.
    Can't find a decent shot of this tooltip.


    Edit: Thanks for the correction, Nemekh.
    (0)
    Last edited by Len; 06-13-2019 at 09:38 AM.

  6. #86
    Player
    Nemekh's Avatar
    Join Date
    Mar 2017
    Posts
    308
    Character
    Nemekh Kinryuu
    World
    Odin
    Main Class
    Summoner Lv 90
    The trial is capped to level 73. Traits beyond can't apply, hence 15s Ruination and no Further Ruins on Egi Assaults.
    (2)

  7. #87
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Len View Post
    Bane's potency falloff is a flat 60% on all enemies. Previously, it followed a 20, 40, 60 falloff.
    It feels like they're just trying to simplify tooltips where possible, and felt that the falloff descriptions were overly wordy.

    The problem, imo, is that these changes also change breakpoints such that single-target and AoE spells are even more divorced from each other, to the point that you very nearly may as well just swap your keys via macro between including and replacing AoE options; apart from some initial self-buffs in the opener or certain oGCDs, there's virtually no overlap between 3-or-more targets- and 2-or-fewer-targets-gameplay for DPS. And that itself feels clunky and bloated to me.

    I wish they'd just gone with something that allows for cleaner, simpler wording despite still keeping the breakpoints as close as they were, if not closer (to allow for more overlap and thereby a greater sense of design efficiency and toolkit efficacy). For instance, if we were to just give enemies actual Defense and calculated cleave damage such that each instance of mitigation affected damage cumulatively from its first target hit to its last, we'd have natural cleave penalties already, all while providing an effective damage squish as not to be breaking our new damage digits cap within just another expansion.
    (1)

  8. #88
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    808
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Ruin IV dont proc anymore on egi auto attack ''
    so sad '' .
    (0)

  9. #89
    Player
    Len's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    626
    Character
    Len Orlan
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by remiff View Post
    Ruin IV dont proc anymore on egi auto attack ''
    so sad '' .
    How did you find that out? The tooltip was exactly the same for Enhanced Ruin II in the media tour as on live.
    (0)

  10. #90
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Regarding the Titan-Egi situation, honestly I feel like we should just take it down to a single target pet and an AoE pet. What could happen with Titan would be similar to the Selene/Eos scenario where Titan functions the same as Ifrit.

    This could also be done with the missing Egis getting added in a future patch (hopefully) where Ifrit-Egi, Titan-Egi, and Leviathan-Egi are the single-target pets while Garuda-Egi, Ramuh-Egi, and Shiva-Egi are AoE pets.
    (0)

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