
Not that I'm complaining but I don't remember anybody asking for this so not sure where it came from? But then again I don't remember anybody asking for ast and sch to get gutted. SE works in mysterious ways!



Very happy to see Energy Drain back! Now leave SCH alone please.
Also happy that energy drain is back. Not going to be content until they give us back a second DoT (with Biolysis’s potency reduced so that damage remains the same), bane, a second full time fairy with distinct abilities, and preferably the ability to manually control embrace off the gcd.
Edit because daily post limit: the point of having 2 DoTs instead of one is the same as the point of having multiple buttons to press on a dps class. Having more things to manage is more interesting. Ideally I’d like two DoT’s with different durations so that keeping both active could be something to devote some attention to. And help our brains from atrophying between incoming damage.
As for people who can’t keep up one DoT as is... I hope this isn’t elitist, but I don’t mind someone who can remember to press a button every 15 seconds (or can keep an eye on the condition list for enemies) doing slightly more damage than someone who can’t. It raises the skill ceiling, and gives us all something more to work towards.
Last edited by Hatstand; 07-30-2019 at 10:15 PM.
I don't see the point of giving 2 dots if it is to have same damage or lower for people who can't manage to keep both up.Also happy that energy drain is back. Not going to be content until they give us back a second DoT (with Biolysis’s potency reduced so that damage remains the same), bane, a second full time fairy with distinct abilities, and preferably the ability to manually control embrace off the gcd.
and u actually want old SCH ....

Energy drain is back, great. Now I have less reasons to use Soil and really just dissipate for the extra DPS boost. I wish they would have fixed the other stuff first.
Fairy is still eating skills without using them.
Consolation and Blessing can't be used at the same time, button bloat. Please, it's such a simple fix. Seraph can't even utilize fairy gauge, a problem in itself. Embrace still heals for less than 5% of Tanks HP. When people walk out of Fey union range, instead of stopping the union and moving closer to the target, fairy continues to do absolutely nothing. Doesn't even stop Union or anything, doesn't embrace, doesn't do anything until you use another fairy skill or command her to stop union. Can't even place her when she does that. Blessing is still a 1 min CD with 10 gauge cost. Fey Illumination doesn't affect CD's nor any of the fairy heals as the fairy is no longer targetable and thus, can not receive buffs. Fey Illumination does not affect like what, 80% of our healing toolkit? But hey 5% magic defense I guess????? All this combined just makes SCH with the already heavily dumbed down DPS "rotation" feel super clunky and with the current state of healing, you'll want to use all 3 stacks on Energy drain rather than any healing. Obviously you wont do that but it will feel terrible using Aetherflow on healing rather than DPS. Also could've made Broil a 2 second cast so it wouldn't feel terrible clipping my DPS GCD's with healing CD's AS A HEALER. Why do I have to feel like healing punishes good healer play.
Dont get me wrong, I'm happy ED is back. But at the same time I can't be happy with how clunky SCH fairy STILL is and how terribly they handled the healing role in general.


ED back is literally the only thing I could ask for. While I can tell from the responses it's not the perfect fix. It at the very least brings back that priority system and ability to optimize on sch. Plus it's a stealth buff to Fey Union and Blessing in the sense you'll have reason to prioritize using them for healing.
Personally I want to see them focus more on fixing the pet interactivity at this point. Mb add a touch of potency to Ruin II to make it less punishing to single weave on and I'll be happy.


I would argue that if a person can't keep up a single dot, they don't have the situational awareness to have any business maining healer in the first place.As for people who can’t keep up one DoT as is... I hope this isn’t elitist, but I don’t mind someone who can remember to press a button every 15 seconds (or can keep an eye on the condition list for enemies) doing slightly more damage than someone who can’t. It raises the skill ceiling, and gives us all something more to work towards.
Though that's assuming they aren't some new level 15 player.




If I can give my quick feeling about Eden savage (cleared Thurdsay morning, EU time),
As SCH (with co-healer WHM), E1-E3 were easy. I didn't have to use Emergency Tactic at all, and began to use Fey Union since E3.
E4 is the real challenge and with the amount of oGCD I had, I felt in needed to use Ruin II a lot.
I think another DoT instant (like 50 potency tick for a duration of 18 sec) could have been nice.
My team didn't die a lot because of healing/mitigation issue, thanks to Deployment Tactic + Adlo, Recitation + Succor, Consolation x2, Sacred Soil and Fey Illumination.
I was feeling powerful.
Hopefully, Energy Drain was back. On my E4 clear, I used 22/40 of them.
No mana issue excepted a few times at the end of E4 (without optimization).
Now the improvements I would like to see :
- A new DoT with short duration allowing us to not loosing dps with the large amount of oGCD we have (and because SCH need more dps skills).
- Invoking Seraph should not interrupt Eos skills, so their effect should be instant and not applied at the end of the animation (it's too long).
- Consolation should be applied when Seraph is invoked.
- If Consolation is used (< 3sec) before Seraph disappears, it should be applied and not interrupted.
I will edit if I remember something else.
Last edited by Ceasaria; 08-04-2019 at 09:42 AM.
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