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  1. #1
    Player
    YanderePrincess's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    368
    Character
    Svana Fyth
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by charmwitch View Post
    - My most annoying problem right now is that I have a phantom limb situation with Energy Drain. When I am unable to drop stacks in order to refresh my stacks, I feel like I'm solely wasting perfectly good stacks. I either heal, or I don't, and refresh the stacks. It's mostly very unfulfilling.
    I think the most important thing here is whether or not you need to be using Aetherflow every 60 seconds to avoid running out of mp. If your MP isn't requiring the 10% restore every 60 seconds, then there's not really a reason why you should be trying to use Aetherflow as soon as it comes off cd instead of waiting until you've used up your stacks. This is what we tended to do back in 2.x where we had 0 mp problems. I know in stormblood there was much more need to aetherflow every 45 seconds for the mp, so dumping stacks around 40 seconds to drop the cooldown all the way to 45 seconds and then aetherflow again was really good, especially since your AF dump was both damage and additional mp restore. It might just be the mindset needs to shift again, but that depends heavily on how mp efficiency is atm.
    (1)
    "Women are meant to be loved, not to be understood." ~Oscar Wilde

  2. #2
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Honestly, If we're supposed to heal so much, wouldn't Miasma II fit that model a lot better than Art of War? Hit Miasma 2, heal for a bit, hit it again. Repeat.

    Aren't the Devs contradicting themselves a bit with that ability?
    (8)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  3. #3
    Player
    Hawklaser's Avatar
    Join Date
    Jul 2011
    Posts
    373
    Character
    Kyterra Lianleaf
    World
    Excalibur
    Main Class
    Scholar Lv 80
    The more I have played Sch in Shadowbringers, the more apparent the aetherflow charges feast/famine has become. The famine, due to not being able to enter a dungeon with them, and not refresh them out of combat, combined with the nature of some pulls. The feast... when everything is going good, not a ton of things to spend them on outside of over healing.

    Something I just remembered were the Helix spells Sch had in FFXI. This is something that could potentially be adapted for XIV's Sch. For those not familar with them, they were an elemental nuke that also applied a DoT that ticked for the same amount that they landed for initially. How they could be adapted could be 1 Aetherflow Stack, maybe with a CD on it, and have it do some up front damage, with the added effect of either applying a DoT or debuff to the target, or maybe an AoE Regen or other buff to allies around the target. The main thing, would be to have something else to use Aetherflow stacks on when the healing aetherflow abilities are not needed or the others that could dump with are on CD or need to be saved for specific timings in a fight.
    (6)

  4. #4
    Player
    Zeldert-Castiel's Avatar
    Join Date
    Oct 2017
    Posts
    176
    Character
    Arcadia Equinox
    World
    Typhon
    Main Class
    Scholar Lv 100
    I do feel hurt when they remove some of Scholar DPS skills because all I can do to do damage is Broil and Biolysis. I want Shadow Flare, Energy Drain, and Miasma back.
    But most of all, I want SE to do something with the health bar where when players get additional shield or health we see something other than neon yellow (you know, when you cast adlo or succour and see party's health have bright yellow bar). It just hurts my eyes
    (6)

  5. #5
    Player
    Sloprano's Avatar
    Join Date
    Oct 2014
    Posts
    282
    Character
    Quilia Labro
    World
    Cerberus
    Main Class
    Scholar Lv 100
    Some posted their suggestions on how it could change so wanted to try my hand aswell. The orginal thoughts spanned four pages so I'll try to condensate it:

    1. Bring back mortal and buffable Lily, and restore their fairy skills to the pet Hotbar including Embrace. Joy of scholar was feeling I worked in tandom with the fairy. They seemed to make Silence a big thing in regular content which could mean Selene's skill a chance to shine more.
    2. Restore ACN skills. Reason I felt SCH was engaging was combining abilities with all the different things you could do that stemmed from Arcanist skills like Energy Drain, Bane, Sustain, Virus, Shadowflare, E4E, Rouse, the Dots on different durations and especially Miasma 2.
    3. I feel I take as long to kill an overworld mob as I do on PLD. Only difference is on pld I use 10 skills, on SCH I use 3. I would like to see damage on Broil III, Ruin 2 and Biolysis reduced and it's potencies spread over 3 more dots to manage to make combat more engaging. Then maybe have Ruin 2 as some kind of finisher based on how many dots you have up.
    4. I feel Fey Union could now be replaced by a stronger Rouse. And instead, with fairy skills restored, have our own "Dark Arts". Call it "Fey Exhiliration", and the next non-Embrace Fairy skill you use costs Fairy gauge and gets an additional effect.
    5. Instead of Lucid Dreamning, let AF restore 20% mana again (and give each healer an interesting way to restore their mana).
    6. Quickend Aetherflow was fun. I would like to see it restored.
    7. Recitation. This is like the skill scholars should always want, but never get. I say remove it and Catalyse. The few times you manage to spread a critical adlo was such a thrill without equal.
    Edit: 8. How could I forget. A Cleric Stance that still comes with a risk. Like +20% damage -50% healing and a 5 sec cooldown before you can leave the stance.
    Bonus. Flavored Esunas once again in the form of Leeches.

    In short:
    I'd like to have more buttons to achieve the same effect we have now, having to wrangle the fairy to do so, do same amount of damage with more effort and instead of being a healing powerhouse achieve less damage going to the party through buffs and debuffs.
    (4)
    Last edited by Sloprano; 07-04-2019 at 06:48 PM. Reason: Cleric Stance.

  6. #6
    Player
    Endeleon's Avatar
    Join Date
    May 2015
    Location
    Eos
    Posts
    530
    Character
    Amethyst Loire
    World
    Faerie
    Main Class
    Paladin Lv 58
    Anyone got a good grip on Seraph use yet? I have only done the optional dungeons, not the new EX trials yet, and have only used it just to try it out, I haven't had an actual use for it. It seems clunky and weird, because the actual seraph CD is 2minutes and lasts 20s, but it doesn't last long enough to put two Consolations(CD is 20s but effect lasts 30s...) without them overlapping(it's not as if we can cast consolation right after due to the GCD on literally everything now)

    IDK, I'm gonna need to play with Seraph a lot to figure out optimal use... I'm increasingly confused behind the design idea behind 5.0 Scholar.
    (1)

  7. #7
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Endeleon View Post
    Anyone got a good grip on Seraph use yet? I have only done the optional dungeons, not the new EX trials yet, and have only used it just to try it out, I haven't had an actual use for it. It seems clunky and weird, because the actual seraph CD is 2minutes and lasts 20s, but it doesn't last long enough to put two Consolations(CD is 20s but effect lasts 30s...) without them overlapping(it's not as if we can cast consolation right after due to the GCD on literally everything now)

    IDK, I'm gonna need to play with Seraph a lot to figure out optimal use... I'm increasingly confused behind the design idea behind 5.0 Scholar.
    Consolation can stack with your other shields so it's good in that regard. Basically you want to Consol when you summon seraph and right before she goes away.
    (0)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  8. #8
    Player
    Campi's Avatar
    Join Date
    Jun 2015
    Location
    Liverpool
    Posts
    3,941
    Character
    Campi Nitsu
    World
    Shiva
    Main Class
    Scholar Lv 90
    I like the new SCH tbh

    I'm happy that Shadowflare is gone, that Skill was just annoying af
    DPS Rotation is a bit boring, that's true. But it was never rly entertaining anyway. Just the same as AST had it, and i'm fine with that.

    SCH has the best healing kit now (again)
    Soil OP, the new Skills are all good

    Only Dissipation is a bit useless until now, maybe this will change in savage & ultimates.

    For Atherflow it would be good, to have an extra Skill which give us Mana back, if we don't need the Stacks and Atherflow is already back on CD.
    A Dmg Skill is not needed for the Stacks, just something that give either Mana or a small healing Buff
    (3)
    Nur hübsch sein reicht eben nicht. Man muss auch Bier trinken können.
    This is Anfield
    King vom Ring | Super Elitist

  9. #9
    Player
    Ftail's Avatar
    Join Date
    Jul 2015
    Posts
    310
    Character
    Lilac Goro
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Campi View Post
    I like the new SCH tbh

    I'm happy that Shadowflare is gone, that Skill was just annoying af
    DPS Rotation is a bit boring, that's true. But it was never rly entertaining anyway. Just the same as AST had it, and i'm fine with that.

    SCH has the best healing kit now (again)
    Soil OP, the new Skills are all good

    Only Dissipation is a bit useless until now, maybe this will change in savage & ultimates.

    For Atherflow it would be good, to have an extra Skill which give us Mana back, if we don't need the Stacks and Atherflow is already back on CD.
    A Dmg Skill is not needed for the Stacks, just something that give either Mana or a small healing Buff
    I disagree that SCH has the best healing kit. Unless you mean for Ex Trials where damage isn't that severe, then I agree. I was told by a tank that Akademia Anyder first 3 mob pull in the dungeon could be easily done with a WHM. If you try it on a SCH you'll just be in for a bad time once you run out of aetherflow usage. I haven't tried it with a geared tank, healer, and DPS yet. My first time ever into that dungeon, the tank pulled 3 mobs and died. He didn't wait for me to respawn, and he went and pulled 3 mobs again then bitched at me that the WHM he had last time was able to handle that pull. I ended up just feeling bad and left the group to have a 30 min wait timer.

    This was the only time in any content that I felt my heals were lacking. Not on Ex Trials, not on any normal bosses, and not on any of the other pulls in a dungeon.
    (3)

  10. #10
    Player
    LariaKirin's Avatar
    Join Date
    Jan 2016
    Posts
    325
    Character
    Laria Kirin
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Ftail View Post
    I disagree that SCH has the best healing kit. Unless you mean for Ex Trials where damage isn't that severe, then I agree. I was told by a tank that Akademia Anyder first 3 mob pull in the dungeon could be easily done with a WHM. If you try it on a SCH you'll just be in for a bad time once you run out of aetherflow usage. I haven't tried it with a geared tank, healer, and DPS yet. My first time ever into that dungeon, the tank pulled 3 mobs and died. He didn't wait for me to respawn, and he went and pulled 3 mobs again then bitched at me that the WHM he had last time was able to handle that pull. I ended up just feeling bad and left the group to have a 30 min wait timer.

    This was the only time in any content that I felt my heals were lacking. Not on Ex Trials, not on any normal bosses, and not on any of the other pulls in a dungeon.
    SCH does have the strongest and most flexible healing kit.

    Your anecdote is irrelevant because there's a completely different set of variables - different players, different dps, possibly different tank cd usage. Additionally, Holy carries hard in big pulls. The second pull is just tank stupidity.
    (3)

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