WHM got a ton of more healing this expansion, for some nonsensical reason. As another poster pointed out we have regular Cure 2, Tetra, and now Solace all being 700 pot. I can literally not think of any other job where the same skill/spell is repeated with such minute differences in their use. Cure 2 also now costs the same as Adlo for no other reason than to force people to use Tetra and Solace probably. I actually like the fact that Solace and Rapture, which are healing abilities, interact with Misery, a DPS recovery spell. I just wish these new spells were more interesting. Why not change Tetra to provide a DPS or defensive CD now that we have Solace? Or have Rapture be an AOE shield instead (why is WHM missing aoe shielding in the midst of all this homogenization? what gives)? Or literally one other utility that's not Temperance. Confession stacks would have been a great way to add some utility in the game, maybe granting a damage buff when a party member with it gets healed. Even if it took a Cure 3 to proc that it would still have been something useful.
There were opportunities to make interesting interactions, but for WHM this stopped at this brain-dead lily system where the best case scenario is to never have to interact with it. Like... I just don't have any faith left for interesting healing mechanics. I don't know what they're gonna do for 6.0 but I've already given up.
The game design almost requires job choice to be for aesthetics. When everyone gets funneled through the same content, often times repeatedly, it isn't fair to grant an advantage to any job.
Having said that, I wish it wasn't the case. I want job identity with distinct strengths/weaknesses. Sadly, without multiple paths towards the same goal, what they have done is an easy way to balance the game for everyone. Not fun, but fair.
If it were up to me I'd have packs of monsters with mixed resistances/immunity. I'd give them abilities that can only be dispelled/resisted by a certain jobs. Nothing would bring me more joy than to see the concept of set rotations disappear in the chaos of an ever shifting battlefield.
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