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  1. #61
    Player Yuyuka3's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    486
    Character
    Kyara Moonbane
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by fantasticm View Post
    Can't we just... Can't they just like... put in a trait that makes Presence of Mind AoE? You'd barely have to make a new animation for it. How hard could it be?
    Too hard, apparently...
    (4)

  2. #62
    Player
    Zeromon's Avatar
    Join Date
    Dec 2016
    Location
    Gridania
    Posts
    79
    Character
    Zero'tas Dyr-mon
    World
    Zalera
    Main Class
    White Mage Lv 90
    WHM got a ton of more healing this expansion, for some nonsensical reason. As another poster pointed out we have regular Cure 2, Tetra, and now Solace all being 700 pot. I can literally not think of any other job where the same skill/spell is repeated with such minute differences in their use. Cure 2 also now costs the same as Adlo for no other reason than to force people to use Tetra and Solace probably. I actually like the fact that Solace and Rapture, which are healing abilities, interact with Misery, a DPS recovery spell. I just wish these new spells were more interesting. Why not change Tetra to provide a DPS or defensive CD now that we have Solace? Or have Rapture be an AOE shield instead (why is WHM missing aoe shielding in the midst of all this homogenization? what gives)? Or literally one other utility that's not Temperance. Confession stacks would have been a great way to add some utility in the game, maybe granting a damage buff when a party member with it gets healed. Even if it took a Cure 3 to proc that it would still have been something useful.

    There were opportunities to make interesting interactions, but for WHM this stopped at this brain-dead lily system where the best case scenario is to never have to interact with it. Like... I just don't have any faith left for interesting healing mechanics. I don't know what they're gonna do for 6.0 but I've already given up.
    (7)

  3. #63
    Player
    Aniforani's Avatar
    Join Date
    Sep 2011
    Posts
    99
    Character
    Aniforani Isalliask
    World
    Ultros
    Main Class
    Alchemist Lv 80
    The game design almost requires job choice to be for aesthetics. When everyone gets funneled through the same content, often times repeatedly, it isn't fair to grant an advantage to any job.

    Having said that, I wish it wasn't the case. I want job identity with distinct strengths/weaknesses. Sadly, without multiple paths towards the same goal, what they have done is an easy way to balance the game for everyone. Not fun, but fair.

    If it were up to me I'd have packs of monsters with mixed resistances/immunity. I'd give them abilities that can only be dispelled/resisted by a certain jobs. Nothing would bring me more joy than to see the concept of set rotations disappear in the chaos of an ever shifting battlefield.
    (1)

  4. 05-30-2019 10:28 AM
    Reason
    Wrong thread

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