Quote Originally Posted by Nominous View Post
Because it has 3 possible ways to be used (1/2/3 sen consumption), the use of which conflicts directly with the idea of the core rotation before it's gained (which, unless you're going to forums or discords, is limited to in-game tooltips/Job Guides), and while having one 'ideal/optimal' use-case scenario (3 Sen), it won't be used that way 100% of the time. That doesn't even get into the issue of lining it up at different points of the rotation, which varies based on SkS, and encounter. There's a LOT going on with Hagakure, and very little of it can be gleaned through intuition or in-game resources.
This does seem like a strange choice then, especially since the 51 liveletter where they introduced charged actions, that were made to drift away from the concept of "core rotation" if I recall.

Otherwise, their design choice for 5.0 Samuraï was to increase Midare usage, because right now when peoples understood that a 3sen Hagakure was more powerfull than a kaiten Midare, they would simply use way less of the Midare. Imo I think Hagakure, while being an incredible ability, wasn't designed for that purpose initially which is why they got rid of it.

While it does remove a lot of technical optimisations and replace them with some really basic stuffs (finding the perfect SkS will probably be the only difficult thing about optimizing rotation now) it does make the class closer to what it was originally intended.
Tbh I would have been fine if they made Hagakure able to remove just one Sen instead of all available ones, but I'm no game dev so I can't really think of the impact of all these changes, especially without knowing what is going to be the endgame stuff.