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  1. #1
    Player
    Nominous's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    372
    Character
    Nominous Lhant
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Gruntler View Post
    It's free damage, I thought we liked free damage in the dps role.
    I can't complain about extra damage, but I don't think many people are? It's nice that we're getting all of our core rotation abilities before cap, for more reasons than one. But... on the other hand, it makes it more exciting to hit cap when your max level ability is a gamechanger, or something you've been looking forward to.

    That aside, it's an ability that you'll use what... maybe 3 times an encounter, if you're lucky? That might even be too generous. Nobody'll complain about the extra damage, but I'd wager very few people are going to find themselves stoked to have an ability that doesn't see much use. Not to mention, we've seen them add new skills and abilities to lower level ranges before (think Total Eclipse on Paladin, or how they moved Trick Attack to a lower level). Why not do that with Shoha? Hell, they could have replaced Ageha with it, even. Overall, there's just a lot of different ways they could have done it, and I don't know that they chose the path that was most fun.
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  2. #2
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,159
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Nominous View Post
    I can't complain about extra damage, but I don't think many people are? It's nice that we're getting all of our core rotation abilities before cap, for more reasons than one. But... on the other hand, it makes it more exciting to hit cap when your max level ability is a gamechanger, or something you've been looking forward to.

    That aside, it's an ability that you'll use what... maybe 3 times an encounter, if you're lucky? That might even be too generous. Nobody'll complain about the extra damage, but I'd wager very few people are going to find themselves stoked to have an ability that doesn't see much use. Not to mention, we've seen them add new skills and abilities to lower level ranges before (think Total Eclipse on Paladin, or how they moved Trick Attack to a lower level). Why not do that with Shoha? Hell, they could have replaced Ageha with it, even. Overall, there's just a lot of different ways they could have done it, and I don't know that they chose the path that was most fun.
    It depends on fight design, but generally I'd expect one Shoha on an 8-man fight and that's it. You might not even get the full 500 if the boss disables you at some point during their ultimate like Shiva, Zurvan, Lakshmi, etc.
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