Results -9 to 0 of 89

Threaded View

  1. #11
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,861
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kabooa View Post
    Not-Hagakure is superior in every way.

    But it just isn't as compelling.
    Tfw:
    Sure, it deals more damage... (until everything is just balanced around it dealing more damage, which just means gameplay is shifted -- maybe some little things for the better but almost certainly mostly for the worst, since that's the only way to shift when the internal breakpoints are already nearly perfect -- but you still, overall, deal the exact same damage because we aren't about to make SAM mandatory just because we added a new skill...)
    But, is it any more fun?
    Quote Originally Posted by Lilyth View Post
    snip
    Honestly, you could fix Hagakure with a mere two things:
    1. Append the tooltips on Kenki-consuming and -generating skills, noting the potency-per-kenki efficiency of their skills. Less informed players, too, now understand its benefit.
    2. Give Hagakure a more impressive animation. Give Ability-based generations of Kenki the red-lightning sword visuals from Ikishoten, fading over time and Kenki consumption. It now looks cool.

    But to get to the real matter at hand: What new mechanics, rather than a "level 62 (basically 50) rotation, but with your most spammed spender repeated" could be included with Shadowbringers? What new game-within-the-game of the class can we make appealing? What new puzzles can augment SAM gameplay?

    Just to spitball:
    • Sen spenders create windows of opportunity.
    • Sen spenders create further buffs (for softer windows of opportunity and interplay).
    • Priority-crossover. Normally AoE skills can in some instances be made AoE, normally infrequent skills can on occasion be used in more rapid succession, and/or normally single-target skills used as centerpoints in AoE.
    • (Manageable) rotating thematic priorities and interplay.
    • Combo-trimming via aligned resources. (For instance, certain effects might make your next Gyoten allow you to advance your combo by a further step. Lenient enough window between the action which triggers this effect, the Gyoten, and the advanced combo itself.)
    • Super-Iajutsu / combinatorial Iajutsu / sequential-combinatorial Iajutsu.
    • Etc., etc....

    Quote Originally Posted by Duskane View Post
    i didn't mind Hagakure i didn't like just throwing out raw midare with no buffs up what so ever and didnt like wasting sen setting up buffs again
    Why would you EVER do either of those things?
    (1)
    Last edited by Shurrikhan; 06-06-2019 at 06:28 PM.