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  1. #521
    Player
    Blueyes's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    523
    Character
    Blue Plenilune
    World
    Diabolos
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by KanameYuuki View Post
    Well, there it is, they don't give a damn about healers, even NIN got a slide.
    Ninja will even be receiving a rather significant change to the way Ninjutsu operates with a restructuring of how it works while readjusting Ninja's entire DPS. Such a change is slated for a 5.1 release.

    Astrologian? No further adjustments are planned.
    (10)

  2. #522
    Player
    Brarry's Avatar
    Join Date
    Jul 2019
    Posts
    39
    Character
    Loafberry Dumpling
    World
    Excalibur
    Main Class
    Astrologian Lv 80
    Disrespectful and dismissive. Please look forward to more homogenized, simplification, and monotonous gameplay with healers. Play another class if your unhappy with healers.
    (13)

  3. #523
    Player
    KanameYuuki's Avatar
    Join Date
    Jun 2017
    Posts
    153
    Character
    Yuuki Kaname
    World
    Faerie
    Main Class
    Astrologian Lv 80
    And sure, I will deal with the fact that the old AST is long dead and gone, forever lost, but hate their delivery as if there is not even a reason to look forward to any improvements unlike when they addressed the DPS, a nice message that they will look into the class to give it some life or anything could have been better.


    Oh well, some improvements I'd like:

    -Horoscope activation on time out.

    -Decrease or completely remove the odds of getting the same seal and specially the same card on the next 2 draws / re draws.

    -Make Noct AST worth using. This is a lost cause, remove Noct Sect

    -Minor Arcana doesn't transform the card, instead plays it on its Minor Arcana equivalent.

    -Some sort of MP management, it is too stressful to use Lucid and Lightspeed on cooldown and still having the risk of running out of MP unlike SCH and specially WHM infinite MP pool.

    -This, since it is all we need to look at anyway
    Quote Originally Posted by Halik View Post
    - Decrease the odds of getting a card type melee / range if there is no DPS of said class in the party, it is not efficient nor optimal, what do they think this is, a game to have fun?
    (4)
    Last edited by KanameYuuki; 08-11-2019 at 07:05 AM.

  4. #524
    Player
    Boomsmash's Avatar
    Join Date
    Apr 2018
    Posts
    63
    Character
    Arasgar Horo
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    Here's a thought: AST stop using cards. Seriously. I'm looking to do this as an experiment.

    Is AST reasonable to play and decently powerful with the apparently dumpster fire minigame out of the way? Are we more efficient, contributing more without the cards being a distraction?
    (0)

  5. #525
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Boomsmash View Post
    Here's a thought: AST stop using cards. Seriously. I'm looking to do this as an experiment.

    Is AST reasonable to play and decently powerful with the apparently dumpster fire minigame out of the way? Are we more efficient, contributing more without the cards being a distraction?
    In that case its strength is its ability to keep healing with ogcds through Malefic and Gravity casts. They're still the healer who looses the least whenever they need to weave. The only thing lacking without the cards would be their personal dps. Which the cards where meant to make up the difference in.
    (0)

  6. #526
    Player
    LeoLupinos's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    547
    Character
    Leo Lupinos
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    I wonder what AST would play like if it had a GCD action, aka Time Dilation GCD version, that extended the card buffs by 2s, having 2.5s GCD. Or only during Certain buff duration.
    Then the cards could be buffed a lot since AST would be contributing by extending the duration of their cards on every party member instead of spamming Malefic. Malefic would be just for solo leveling, and the Time Dilation for group content.

    Another thing. I would like for the cards to have a different effect when used on Tank/Healer roles. For tanks reduced damage received/Shield. For Healers Piety boost/Increased healing. Then the cards for DPS could receive a potency increase, since the Balance AoE will change the effects for tanks and healers to another thing and they will not deal more damage because of that.
    (0)

  7. #527
    Player
    Hatstand's Avatar
    Join Date
    Jun 2019
    Posts
    307
    Character
    Jenny Davar
    World
    Kujata
    Main Class
    Weaver Lv 70
    One one button spam is much like another one button spam. If I'm hitting the same button over and over I don't really care if it does damage or extends buffs. Complexity and decision making is what's lacking in healers' offensive kits, not just theme.
    (9)

  8. #528
    Player
    LeoLupinos's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    547
    Character
    Leo Lupinos
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Hatstand View Post
    One one button spam is much like another one button spam. If I'm hitting the same button over and over I don't really care if it does damage or extends buffs. Complexity and decision making is what's lacking in healers' offensive kits, not just theme.
    At least I gave a suggestion instead of just saying no.
    And I suggested changes for the card buffs. This would improve decision making.
    And it's just a base idea, complexity comes with a lot of thinking and not with a base idea like what I intended to give.
    This thread is a sum of ideas for the devs to make a complete work, and not for us to work for free. We are here to help with inspiration, no dev will take ideas from players as a copy paste.
    (1)
    Last edited by LeoLupinos; 08-09-2019 at 01:45 PM.

  9. #529
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by LeoLupinos View Post
    At least I gave a suggestion instead of just saying no.
    And I suggested changes for the card buffs. This would improve decision making.
    The card suggestion would improve things a bit. The time dilation version you suggested would not work. You would create an issue of AST players not DPSing or Healing because they are spamming it, and the card buffs would have to be rediculous to make up for the fact the pDPS output of the AST is 0 as their life is mashing the extend buffs button.
    (0)

  10. #530
    Player
    LeoLupinos's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    547
    Character
    Leo Lupinos
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by TankHunter678 View Post
    The card suggestion would improve things a bit. The time dilation version you suggested would not work. You would create an issue of AST players not DPSing or Healing because they are spamming it, and the card buffs would have to be rediculous to make up for the fact the pDPS output of the AST is 0 as their life is mashing the extend buffs button.
    Sure. That's why I said it could be gated behind some condition as "only during Certain buff duration" as an example.
    The thing is AST is our version of Time Mage, and now theres so little about time magic...
    (0)

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