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  1. #401
    Player
    Eclair_Xysha's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    277
    Character
    Eclair Xysha
    World
    Gilgamesh
    Main Class
    Conjurer Lv 90
    I'm leveling up AST right now, and the only two things I probably would suggest to tweak on is Divination and Hororscope/Horoscope Helios...

    We burn so much cards for Divination to be on cool down for a long time. At that point, its like, "What do we do? Just do Lady of Crown or somethin' while we wait to give this buff to the entire party....?" Would love for it to be shortened.

    As for Horoscope and its Helios... I understand that it can be used with other means... But I feel that we could extend the time for it to last once we pop Horoscope. I don't know if its bad luck/bad timing, but I have been having difficulties of trying to do a Helios heal before finishing off with Horoscope Helios because I was dodging mechanics left and right. By the time coast is clear, my Horoscope is grey'd out and I would have to wait for it to come back up again.
    I can imagine using this if we have a small break in between. However, I can't imagine using this as our "strongest AOE heal" if we have to do mechanics first but at the same time, the party is dying. I mean you can use Swiftcast and Lightspeed, but what if you already pop'd it.... You have to press things 3 times to do our "strongest AOE heal" (Horoscope > Helios/Aspect. Helios > Horoscope Helios) while WHM only has to press things twice (Plen. Indulge. > Med/MedII)

    As for our stun.... What the heck yo...
    (0)
    Last edited by Eclair_Xysha; 07-19-2019 at 10:21 AM.

  2. #402
    Player
    Jkap_Goat's Avatar
    Join Date
    Feb 2016
    Location
    Ul dah
    Posts
    720
    Character
    Jkap Goat
    World
    Gilgamesh
    Main Class
    Weaver Lv 80
    I want the old system back, I have stop playing AST all together and played WHM this expansion and I will say, whm is fun. I miss the old card system when every card mattered. And I wasn't those AST fishing for a Balance, every card had a purpose, enhance bold on a tank, Low on MP? Ewer card and celestial opposition to extended that MP regen

    Now its just a goldfish job
    (6)

  3. #403
    Player
    LexxiLexxi's Avatar
    Join Date
    Dec 2016
    Posts
    5
    Character
    Or'ixia Rainn
    World
    Omega
    Main Class
    Scholar Lv 80
    I absolutely hate my AST now, which of course, is my main job. The cards are not only incredibly boring, it feels so underwhelming to give them to any party member. On top of that, the fact that I can only hand out cards to individual party members takes a lot of the fun out of the class. I no longer get that satisfied feeling of throwing the extended Spear at the party for their openers.

    I despise that Celestial Opposition is basically meaningless now that is doesn't extend any buff or stun any enemies. The level 80 story quest was...how to say it nicely...more than slightly disappointing.

    I loved healing and playing AST is what has kept me interested in the game for this long, now...I don't like healing nearly as much and I'm struggling to decide what else I can move to while not screwing with my raid static lineup.

    First the love of all the constellations SE, please please please, give us back our Astrologian!!!!
    (12)

  4. #404
    Player
    Faxmonkey's Avatar
    Join Date
    Jul 2015
    Posts
    11
    Character
    Lyra Sorell
    World
    Shiva
    Main Class
    Astrologian Lv 80
    I've a couple of problems with the new AST, mostly mentioned here already. The new card system is meh at best, but what annoys me the most is that i can't tell if it's worth buffing a player or if it's a net loss dps wise.
    Also the potency now on the abilities they butchered like celestial opposition are laughable with the cds they have.
    It seems they put zero effort into the class and just decided to hit it really hard with the nerf bat.
    (4)

  5. #405
    Player
    Mesarthim's Avatar
    Join Date
    Jun 2016
    Location
    Kugane
    Posts
    974
    Character
    Rozemyne Shyahoro
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    All it took me was a few minutes of fiddling tonight to remember why I haven't bothered leveling AST past 70, my former main job in stormblood. Divination cooldown is far too long for the effect. Celestial Opposition is grossly undertuned for the cooldown it has. And lastly if I can remove the actual cards from what is drawn, that is remove "balance/bole/ewer/etc" and only leave the colors and seals then that is poor design.

    No time skills, no stun, cards are a shell of their former selves. How did this possibly get greenlit
    (11)

  6. #406
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    I said what I though before the launching of ShB just by looking at the tooltips and people here have confirmed my fears.
    AST is no more the unique and interesting job I have known.
    He is nerf everywhere from heal to dps, he lost his cards & time identity, and decision making.
    This jobs was perfect for me during SB and was the most balanced.
    A few tweeks was needed (Spire and maybe Balance) but not a complete rework.
    Why they still keep Nocturnal Sect when they are not capable to balance it with SCH ?

    I have already suggested before what changes should be done for every healer job and I would need maybe to redo this with my xp on ShB.
    But, I will not for AST.
    For the first time on this game, I will not level all my jobs to max.
    AST will stay 70 until they do significantly changes, the best would be they revert back all the changes about Cards, Celestial Opposition, Time Dilatation and Collective Unconscious.

    SE, you need to apply this roadmap for AST :
    - For 5.1, revert back all the changes (mentioned above) and add the new abilities of ShB as it is.
    - For 5.2, adjust/rework the new abilities of ShB to fit the AST from SB.
    - From 5.3 to 5.5, QoL and minor buff/nerf.

    Or you have my suggestion from 2 months ago :
    http://forum.square-enix.com/ffxiv/t...=1#post5001087

    To this suggestion, I want to add that maybe every of the six cards should be AoE (to avoid player to target teamate too much and swapping with boss target).
    We can even go to 120 sec instead of 180 sec for Divination and Sleeve Draw, which means, 2 seals max for each type.

    I'am feeling bad for AST right now, and the 2nd boss of Eden is a nice reminder of what we lost...
    (7)
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.

  7. #407
    Player
    BahamutxD's Avatar
    Join Date
    Feb 2014
    Location
    Limsa Lominsa
    Posts
    59
    Character
    Bah Lizi
    World
    Ragnarok
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Ceasaria View Post
    I said what I though before the launching of ShB just by looking at the tooltips and people here have confirmed my fears.
    AST is no more the unique and interesting job I have known.
    He is nerf everywhere from heal to dps, he lost his cards & time identity, and decision making.
    This jobs was perfect for me during SB and was the most balanced.
    A few tweeks was needed (Spire and maybe Balance) but not a complete rework.
    Why they still keep Nocturnal Sect when they are not capable to balance it with SCH ?

    I have already suggested before what changes should be done for every healer job and I would need maybe to redo this with my xp on ShB.
    But, I will not for AST.
    For the first time on this game, I will not level all my jobs to max.
    AST will stay 70 until they do significantly changes, the best would be they revert back all the changes about Cards, Celestial Opposition, Time Dilatation and Collective Unconscious.

    SE, you need to apply this roadmap for AST :
    - For 5.1, revert back all the changes (mentioned above) and add the new abilities of ShB as it is.
    - For 5.2, adjust/rework the new abilities of ShB to fit the AST from SB.
    - From 5.3 to 5.5, QoL and minor buff/nerf.

    Or you have my suggestion from 2 months ago :
    http://forum.square-enix.com/ffxiv/t...=1#post5001087

    To this suggestion, I want to add that maybe every of the six cards should be AoE (to avoid player to target teamate too much and swapping with boss target).
    We can even go to 120 sec instead of 180 sec for Divination and Sleeve Draw, which means, 2 seals max for each type.

    I'am feeling bad for AST right now, and the 2nd boss of Eden is a nice reminder of what we lost...
    I love your suggestion but I see no mention of Royal Road but "revert all cards changes". Would you consider bringing back Royal Road? Or thats a thing of the past?
    (1)

  8. #408
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by BahamutxD View Post
    I love your suggestion but I see no mention of Royal Road but "revert all cards changes". Would you consider bringing back Royal Road? Or thats a thing of the past?
    Royal Road basically does Divination's job but much better. I would want to see it come back. Though considering how important Royal Road is to the card system it should be included in the revert of changes to cards.
    (2)

  9. #409
    Player
    Nimthiel's Avatar
    Join Date
    Dec 2016
    Location
    Gridania
    Posts
    2
    Character
    Papaya Paaya
    World
    Hyperion
    Main Class
    Astrologian Lv 83
    I don't know if anyone has mentioned this, but I absolutely hate the sound effect for malefic IV. It sounds like a hammer on an anvil and gives me a headache after a little while. There's a lot of things I would love changed don't get me wrong, but I hope they change it
    (0)

  10. #410
    Player
    Boomsmash's Avatar
    Join Date
    Apr 2018
    Posts
    63
    Character
    Arasgar Horo
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    Okay. Another try at card redo suggestion.

    Draw: Unchanged
    Play: Unchanged
    Sleeve Draw: Unchanged
    Redraw: Unchanged
    Undraw: Gone because you should never do this.
    Spread: New, OGCd 30?s cooldown, makes the next card played AoE (Expanded Road effect).
    Minor Arcana: Revert to 4.55 behavior
    Divination: Gone, or gives a Dodge/Evade AoE buff for damage avoidance.

    Seals: Gone or made Red/Green/Blue and obtained by Single Target carding DPS, Healer, Tank, respectively. We've had three role colors for yonks, we already did The Game in Deltascape 3, it's only natural to use this. This encourages spreading the cards around.

    Cards last 20-25s?
    Balance: 10% / 5% AoE Damage buff
    Spear: 10% / 5% AoE Critical buff
    Arrow: 10% / 5% Cast/Recast/GCD reduction. Should have some similar similar +Speed effects to Greased Lightning level
    Spire: 10% / 5% AoE Determination buff
    Bole: 10% / 5% AoE Damage Reduction buff
    Ewer: 10% / 5% AoE MP regen buff.

    Yes, it looks similar to the old system, but it makes the AoE much simpler and gives more control. Potencies need to be adjusted, the improvements in card handing out of the deck are good, but the seals and edges are strictly bad and redundant (read: bad) design while the constellations exist and are so prominently featured.
    (0)
    Last edited by Boomsmash; 07-20-2019 at 06:00 AM.

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