For potencies, I think they said that they are still finalizing the values across all jobs.
For potencies, I think they said that they are still finalizing the values across all jobs.
They should've just removed the cards completely now that absolutely no brainpower is needed in even making decisions on how to use them along with the now added focus on stacking such low percentage buffs. At least now the emphasis for the trust system makes sense I guess. I can't imagine how anyone who played AST for any significant length of time since 3.4 or even 3.2 are going to be interested in leveling this cut-down and unnecessarily reworked mess come 5.0.
Last edited by Zweiss; 05-30-2019 at 05:40 AM.
Been healing since 2.0, AST since it came out and this is just all kinds of upsetting. Cards are boring as heck now. They took away fun skills like CO and Dilation. And for what? To make us WHM lite with cards?????
Our capstone lv80 ability is utter trash too. 20 seconds of being able to regen and shield? OH MAN SO GOOD AND AMAZING AND TOTALLY USEFUL.
I can't believe they completely removed the fun out of AST, why even keep 6 cards when all there is is a melee and a range, might as well remove them all and keep lord / lady, the fun of the job was getting a def for a tank, mp for a fallen healer teammate ,etc. now the only challenge and decision being to remember what card is for which type of damage dealer.
Not everything revolves around raid, I love using AST and doing basic buffs on dungeons and normal trials, hate this big d i c c numbers type of thinking, just like what happened with MNK and that horrible Riddle of Fire.
Please SE gives us the old cards back this Balance x6 is ridiculous, and also throw in 2 more DPS skills they can be old animation i dont care, 1,2 is not fun. i just want to manage cards to ppl, throw out some cards and throw out some dps spells in my down time.
Was planning to stay Astro main w/e the changes its going to be but man, i didn't expected THIS!!!!!!!
Not sure if i'm gonna be able to accept this or not,gonna have to try it myself in the extension but i'm in serious trouble
Thanks Yoshi P
I am not normally a doom and gloom type, I don't even post on the forums, but man these changes killed the card system, as well as two of my favorite skills in Time Dilation and Celestial Opposition. It sucked the soul out of my favorite job. Cards used to be fairly interesting, but now it feels just like every other simple build-up and ultimate bar. There is no personality to it. Sure, balance was usually the right answer, especially in 8-man content. But other situations did call for other buffs, and making the best of what you got was part of the fun. My biggest issue playing a healer in FFXIV was how dull it could be in easier content or while solo. Other than shifting gravity down to 45, they have made it worse. There is no nuance in this version of AST. I'd switch my main to SCH, but they made sure that is dull and unengaging looking as well. Never been a big fan of the WHM aesthetic, I guess I will be a DPS main now.
I genuinely do not understand these changes. I've been playing MMOs for twenty years and I can count on one hand the number of times I have disagreed with a rework this much.
Overall, I like the new spells that AST gets.
BUT, the new card system is terrible. They removed everything that was fun about this class. They basically turned this into a coin flip with limited utility. Sometimes you need to AOE spread Bole to avoid damage or give someone, yourself, or your co-healer more mana. Sure for the most part many people used AOE spread Balance/Spear but removing the other options because they weren't used "the most" is very foolish.
I feel like with the addition of DNC they were forced to change AST so the 2 didn't overlap, on top of the idea that SE thought that the healers needed to be "more balanced". However, they believe that to make things more balanced you make them all the same and have them lose their uniqueness.
My first suggestion is 1) Keep the cards how they are or 2) Use the new system but add additional effects to each card like increased movement speed, increased defense, basically, things that everyone can benefit from.
While I feel for you Ast mains I can't help but to be happy that I as a monk will no longer be made to question if an ast has a brain cause arrow is GONE. Thank GOD. Nothing is more soul defeating then seeing that icon on you when you're out of TP or when you're the top DPS and you see drooling on the floor DPS jon dumb with an super buffed balanced. Yes I'm jaded :c
To be fair, you can't be out of TP anymore.While I feel for you Ast mains I can't help but to be happy that I as a monk will no longer be made to question if an ast has a brain cause arrow is GONE. Thank GOD. Nothing is more soul defeating then seeing that icon on you when you're out of TP or when you're the top DPS and you see drooling on the floor DPS jon dumb with an super buffed balanced. Yes I'm jaded :c
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