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  1. #181
    Player
    Rahspdoy's Avatar
    Join Date
    Sep 2013
    Posts
    210
    Character
    Rhapsody Starfire
    World
    Lamia
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Mansion View Post
    Not sure. Let's go quite roughly:
    Every 30 seconds, someone gets 6% dmg up.
    When you have your 3 seals, you can switch to Crown cards, so it's 8% dmg up every 30 seconds.
    (i'm assuming you use redraw and sleeve draw to make sure the proper person has the proper card)
    Every 3 minutes the party has 6% dmg up.


    WHM : has wings.

    you see where I'm going? Sure, it seems AST cards have a lower potency than the 4.0 version, but any buff is better than no buff at all. And healing potencies of AST have nothing to be ashamed of, compared to WHM.

    I'm pretty sure "meta comps" will still be AST / SCH
    Or, you could just carry 2 Scholars, or two WHM's, or one of each, and have everyone in your raid/static/group bring along a basic food item that gives +8% Direct damage as its bonus, and you have a 60m Astro-buff in your pocket that persist through deaths.
    (4)

    War is Hell, and Life becomes a Sin, when young men must fight the wars, that older men begin.

  2. #182
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Rahspdoy View Post
    Or, you could just carry 2 Scholars, or two WHM's, or one of each, and have everyone in your raid/static/group bring along a basic food item that gives +8% Direct damage as its bonus, and you have a 60m Astro-buff in your pocket that persist through deaths.
    Two SCH has never and will never be meta due to shields not stacking.

    Quote Originally Posted by Rahspdoy View Post
    Shields may not stack, but you get 2 sub-healer faeries to help out with healing.

    With the 5.0 Astro you get...... a food buff?

    Still wasn't meta, and this was back when Selene was better than Eos.
    (0)
    Last edited by Ilenya; 06-05-2019 at 05:49 AM.

  3. #183
    Player
    Rahspdoy's Avatar
    Join Date
    Sep 2013
    Posts
    210
    Character
    Rhapsody Starfire
    World
    Lamia
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Ilenya View Post
    Two SCH has never and will never be meta due to shields not stacking.
    Shields may not stack, but you get 2 sub-healer faeries to help out with healing.

    With the 5.0 Astro you get...... a food buff?
    (7)

    War is Hell, and Life becomes a Sin, when young men must fight the wars, that older men begin.

  4. #184
    Player
    Boomsmash's Avatar
    Join Date
    Apr 2018
    Posts
    63
    Character
    Arasgar Horo
    World
    Brynhildr
    Main Class
    Red Mage Lv 80

    Fixing Cards?

    A couple things came to mind talking with a guildie.

    Why do we need to make up color seals that randomly come up? We already have red (DPS), green (healers) and blue (tanks). If you need one of each for the best buff, that encourages the spreading of the card-love.

    Second, the cards can have a damage buff, but they should also then have another effect. For examples, use it on a:
    Tank: Dmg buff, little heal or shield.
    DPS: Dmg buff, crit or direct hit buff.
    Healer: Dmg buff, MP regen

    Get all the seals, great, spend them on something else like a charge attack or something.

    The root, root cause, though? Healers have no flow. DPS and Tanks have openers and rotations. Healers? Nope. RDM is a good model, they have to balance white and black magic, but then can unleash some tasty specials once they've gathered enough. The Mhach angel/Sin Eater used inverted White Magic for attacks. Go after it.
    (1)

  5. #185
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,971
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Quote Originally Posted by Rahspdoy View Post
    With the 5.0 Astro you get...... a food buff?
    A buff that stacks upon food buff, which every raider should have while entering high end content.

    I understand frustration, but if this is how the discussion is going, it's not interesting nor constructive for anyone.

    My point is any DMG buff (AST/SCH), as small as it is, is better than no DMG buff at all (WHM).
    (4)

  6. #186
    Player
    LashL's Avatar
    Join Date
    Jun 2013
    Posts
    28
    Character
    Red Head
    World
    Ultros
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Mansion View Post

    My point is any DMG buff (AST/SCH), as small as it is, is better than no DMG buff at all (WHM).
    Meta comps will def still be sch / ast while whm will still be used a ton in prog. I just think the new mechanic is incredibly uninteresting and not engaging. I think its safe to say most people expected to see something raid utility wise for whm to everything just baffles me that's happened xd

    At the end of the day though meta really doesn't mean a whole lot unless your going for a parse or speed kill and in all my cases no ones even ever cared that i've raided with myself.
    (4)

  7. #187
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    The biggest downside to this Card system gutting, is the lack of agency we now have.

    Sure, fishing for Balance might be irritating, but you did have options in Spear and Arrow, and the option to decide where these cards would be most effective.
    Who’s doing the most damage? Who benefits more from Crit? Who benefits more from speed?
    Now, you get a half-Balance to use on the player the game has selected for you to use it on… which basically makes the melee/ranged distinction pointless, you will use it on whichever gives the full effect.

    How I would do it:

    Minor Arcana and Seals stay as they are. Lord/Lady giving 8/4% to melee/ranged, and Divination giving AoE 6/3% based on Seals.

    Balance: 8/4% Direct Hit to Melee/Ranged, grants a Solar Seal
    Spear: 8/4% Critical Hit to Melee/Ranged, grants a Lunar Seal
    Arrow: 8/4% Speed to Melee/Ranged, grants a Celestial Seal

    Bole: 8/4% Direct Hit to Ranged/Melee, grants a Solar Seal
    Ewer: 8/4% Critical Hit to Ranged/Melee, grants a Lunar Seal
    Spire: 8/4% Speed to Ranged/Melee, grants a Celestial Seal

    This way, you have the same ranged/melee system, but maintain some agency as to which method of DPS increase you employ and where.
    Each option isn’t a full on Balance, so there’s nuance to your choice, and potencies increased to 8/4% to account for that, but each one upgrades to a Balance via Minor Arcana or Divination.

    Draw a Bole, that’s as generic as you get, use it on a ranged DPS and get a solar seal.
    Draw a Spear, do you have a Monk? Great! Use it. Do you have a Bard and Samurai? Oh... maybe it’s more useful on the Bard even at half potency… get a Lunar seal.
    Draw a Ewer, you already have a Lunar Seal, Minor Arcana it into a Lady for a flat damage boost for ranged.
    Draw an Arrow, you have a BLM and a NIN? Then it’s actually better to use on the BLM even though it’s down to 4%. Get your Celestial Seal.
    Use Divination for your 6% AoE Balance.
    (5)

  8. #188
    Player
    Rahspdoy's Avatar
    Join Date
    Sep 2013
    Posts
    210
    Character
    Rhapsody Starfire
    World
    Lamia
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Mansion View Post
    A buff that stacks upon food buff, which every raider should have while entering high end content.

    I understand frustration, but if this is how the discussion is going, it's not interesting nor constructive for anyone.

    My point is any DMG buff (AST/SCH), as small as it is, is better than no DMG buff at all (WHM).
    And im fine with the AOE skill you get with the 3 seals being that 'extra damage' that all the Meta players care about to the exclusion of every single other thing.

    But dont gut my ENTIRE card system to make it that 1, single, buff.

    Otherwise you may as well remove the entire UI and come out and admit that the 'change' to the card system isnt a change to it, its a removal of it. Its literally 1 single target buff, and then an AOE version of that buff. Thats it.

    The entire 'mechanic' that made Astro's different than WHM's is removed. Replaced with just 2 skills to put on the hotbar that dont care what the Flashy UI is thats there.
    (6)

    War is Hell, and Life becomes a Sin, when young men must fight the wars, that older men begin.

  9. #189
    Player
    DemonicNeko's Avatar
    Join Date
    Aug 2017
    Posts
    103
    Character
    Vela Zhezzaia
    World
    Faerie
    Main Class
    Dark Knight Lv 80
    Is it me or did the preview build we saw. The WHM heals where over power. With them having unlimited mp. While SCH/AST seemed to have weak heal/shields and massive MP problems. I am really starting to worry the changes to both Sch and AST have made them not viable for end game content.
    (4)

  10. #190
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by DemonicNeko View Post
    Is it me or did the preview build we saw. The WHM heals where over power. With them having unlimited mp. While SCH/AST seemed to have weak heal/shields and massive MP problems. I am really starting to worry the changes to both Sch and AST have made them not viable for end game content.
    On the other hand, shields seem to be more effective now.
    Not only can we see how much shield is left for better timing, but more shield options can now stack.
    SCH has Galvanise and Catalyse, and only Galvanise is exclusive against AST shields, plus AST's CO doesn't say it doesn't stack with Galvanise, which would make sense as it's shield is available in both Sects.
    Plus GNB has it's own shield.

    But will this make up for it? Who knows.
    (1)

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