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  1. #1
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Tbh I don't know how people played WHM during ARR. I know content was likely much harder by those standards but in Raid roulette having only Cures and Medicas bores me faster than spamming Stone. SCH is much more interactive by comparison.
    (0)

  2. #2
    Player
    Schan's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    585
    Character
    Schan Starfall
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Allegor View Post
    Tbh I don't know how people played WHM during ARR. I know content was likely much harder by those standards but in Raid roulette having only Cures and Medicas bores me faster than spamming Stone. SCH is much more interactive by comparison.
    As that might be true I can tell you that only having succor as your aoe heal was pretty bad. Despite that I miss those times. Healers had clearer strengths and weaknesses and worked together well because they covered each other(granted it was just those 2). Then the devs decided to start giving every healer everything (aka covering their own weaknesses) so now we got this unfun state where everyone plays pretty much the same.

    The feeling I got from HW is still my favorite but I have no idea if the devs were going for what I could feel from the healers back then. WHM had the power heals with strong aoe healing (and holy); SCH with the strong single target oGCDs healing and mitigation and AST as the super mobile healer with weaker heals but more utility (they dropped the ball on AST though).

    But then we got powercreep when it came to fight design and mechanic vomit screwing over WHM who was the least mobile of the healers amongs other factors (if i sit her discussing how several factors screwed WHM over time I would probably stay here forever so i'm moving on).

    I can see how that felt cool on paper but quickly clashed with fight design alone which makes me sad but I guess it wasn't meant to be.
    (3)

  3. #3
    Player
    Johaandr's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    642
    Character
    Bell Jee
    World
    Phantom
    Main Class
    Scholar Lv 90
    They should have the second drawn card into force to use.
    And have the 1st drawn card into royal or stuff.
    Cards only usable in battle. Turn spire into dh and ewer into some kind of regen.
    Lower balance dmg buff to 5 or 2.5. I dunno.

    SE should stop and be like «no ast remains as it is now.»
    (0)