Tbh I don't know how people played WHM during ARR. I know content was likely much harder by those standards but in Raid roulette having only Cures and Medicas bores me faster than spamming Stone. SCH is much more interactive by comparison.
Tbh I don't know how people played WHM during ARR. I know content was likely much harder by those standards but in Raid roulette having only Cures and Medicas bores me faster than spamming Stone. SCH is much more interactive by comparison.
As that might be true I can tell you that only having succor as your aoe heal was pretty bad. Despite that I miss those times. Healers had clearer strengths and weaknesses and worked together well because they covered each other(granted it was just those 2). Then the devs decided to start giving every healer everything (aka covering their own weaknesses) so now we got this unfun state where everyone plays pretty much the same.
The feeling I got from HW is still my favorite but I have no idea if the devs were going for what I could feel from the healers back then. WHM had the power heals with strong aoe healing (and holy); SCH with the strong single target oGCDs healing and mitigation and AST as the super mobile healer with weaker heals but more utility (they dropped the ball on AST though).
But then we got powercreep when it came to fight design and mechanic vomit screwing over WHM who was the least mobile of the healers amongs other factors (if i sit her discussing how several factors screwed WHM over time I would probably stay here forever so i'm moving on).
I can see how that felt cool on paper but quickly clashed with fight design alone which makes me sad but I guess it wasn't meant to be.
They should have the second drawn card into force to use.
And have the 1st drawn card into royal or stuff.
Cards only usable in battle. Turn spire into dh and ewer into some kind of regen.
Lower balance dmg buff to 5 or 2.5. I dunno.
SE should stop and be like «no ast remains as it is now.»
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