Quote Originally Posted by Shurrikhan View Post
(Note: I'm pretty much 100% in agreement here.)

1) To be fair, making MP a non-mechanic to the gameplay (more than hit LD once per minute) of all but a few jobs was already a pretty contentious decision. Even as dull as TP and MP outside of PLD, DRK, BLM, and maybe AST/WHM/SCH was/is, it was still a decent enough mechanic. It just needed polish when combining TP into MP.

2) I'd like Mana Shift back. It was a mechanic with no net gain, but great situational value. It felt... good. Heck, just change TP to MP, increase %MP on rez (e.g. to a rez's worth of MP), and decrease the absurd costs to physical AoEs to the same ratio to single-target costs as held by caster AoEs.

3) Agreed. This. So much this. WHM already has this across two skills, SCH across one. Why not one, which would be shareable at that, for AST?
Frankly I'd love to see them make mp not necessarily a non-issue but bake it into the playstyle like BLM does it or how SCH used to to it with Aetherflow giving a lot more. So you'd have another reason to want to activate AF soon as it goes off cooldown and need to make snap decision if you need a powerful AF heal or get mana back with Energy Drain.

That way WHM could get Shroud of Saints back with hopefully another hook to it for their playstyle and give AST their own interesting MP recovery thing that would flow naturally. Like wasn't there a card that gave mp regen, but also you could choose to sacrifice a card for some mp in a pinch.