Quote Originally Posted by Brandedblade View Post
Ast is in a good spot numbers wise, it's just that some people dont find it fun, and that will always be a matter of perspective. Like I've said, and what the developers said, someone will always be mad about something and theres no point in trying to please everyone. They made this change because people complained about the rng and because they've attempted to reduce class synergies, hence why the cards only provide one type of damage gain.

As has been mentioned before, damage mitigation and resource management should never be tied to rng because you cannot quantify their value when you arent guaranteed to have it. And for the latter that had been removed across the board, why should only ast have access to mp regen when ranged physical lost their refresh and casters lost mana shift? Why does astro need Bole on rng when it already has access to shielding and Collective for damage mitigation? Why should it have access to crit and haste on an rng when it could just consistently provide damage buffs that can be consistently quantified and balanced around?

I get that y'all want nuance and for luck to decide what you have to deal with. But alot of the things provided from the old card system are at best things that shouldn't be tied to random chance and at worst removed from other classes. While they could improve the interactivity of the current system in some regards, what the current system provides is still the healthiest system for balancing AST's contribution to its group.
With the logic of "no matter what you do somebody will be unhappy" Why have anything? You could apply that logic to LITERALLY anything. Why have dogs? Somebody out there doesn't like dogs. Why have video games? Somebody out there isn't going to like your video game, it's a dumb argument, especially when we can see with the few resources we have that the VAST MAJORITY of people do not like current AST. If 90% of people like the old thing and 10% like the new thing, I dunno, a part of me thinks it's smarter to side with the 90%, especially if you're a company that relies on making people happy for a living.