Quote Originally Posted by Boomsmash View Post
It's just funny how many were apparently angry with AST's minigame.

AST was "do something with this random card".
SCH was "control your minion".
WHM was/is? "combo up to a blast!"

Some said it was too complex and unbalanced. From that point of view, the new AST minigame is a Dev table flip.

Durations went down. Potencies went down. Effects reduced to 1. UI went busy and confusing. Amount of button pressing required went up. SFX went up a tiny bit to make those that are easily distracted feel more powerful. Lore completely disregarded. Pretty sure the job quests that teach you the constellations haven't been updated at all, which is the bare minimum if you're going to make this big of a retcon.

Sorry, that was a long winded way of saying the job just needed a tweak or two and the dev team threw in a hand grenade instead.

Protip: If there's one thing that's being sought to the exclusion of the rest, either raise the rest or nerf that one thing. Don't nerf the whole thing.
The whole healer rework is odd. They stated that 1) they don't want healers to dps anymore 2) don't like fishing for RR Balance. As of 5.05 healers still mostly DPS, AST has mini balance all time, SCH (the fun healing dps class) is as boring as the other two. I don't call that a success really. I mean an AST has solo healed Eden 4 savage within 2 week, even if that is a very good player with a very good static, that means that healing is basically a snoozefest.
Turns out you don't need the 6 or 7 more healing abilities that WHM & SCH have at all, which in turn means why take them anywhere when you can have double damage buff that will scale with gear progression ?