Quote Originally Posted by TankHunter678 View Post
Ewer is actually still needed for Noct AST which has MP troubles due to no secondary source of MP, and useful for helping other caster/healers with MP troubles especially outside of optimized content. Not to mention that AST generally winds up doing GCD healing more often especially in large pulls. Old Bole would still be immensely useful for helping mitigate pull damage, the far more prevalent raid wide damage, and helping with TBs as while Tank HP has gone up healing has not gone up nearly as much.

Arrow would still be useful be it for speeding up healing casts, throwing on a BLM/SAM/MCH to speed up their rotation, or using it to double the duration of the next card if we still had royal road. Spear would have been amazing with the improved Monk and let it be even more of a monster then it currently is.

Spire did need a rework, but it is not like the other cards were slouches or did not have a purpose. Spire could have been made Det which would have made it useful in all situations.

Course Balance was a problem, and apparently people only fished for balance because that is what the most optimized players did for savage, so everything was made Balance. Could have not thrown away our utility and just reworked the problem card into being Direct HIt.
I had to correct myself on this, but they made Aldoquin (sp) cost 1k MP for SCH, so they'd have to lower its cost as well if they messed with Noct Benefic to make it cost 500.