So I really haven't touched Ast since stormblood. I'm getting used to the changes now after I dipped my toes in a bit more.

I like where they went with the cards but.. at the same time it I don't. Like okay it's easy to give a damage buff to everyone now. Healing and dps feel better cause I'm just throwing the cards out this way or that way then using the AOE buff.

I'm kinda disappointed they took away the unique buffs they gave. But Ewer and Spire are both unneeded with how they were.. bole seems pointless now. Balance is the only thing to keep really. And since it's constant damage buffs from every cars. Arrow and spear are not needed. So I guess I understand why they did what they did.

But instead of giving us just that... Couldn't we have gotten different play options? Like we have 6 cards.. that can be easily made into 6 different attacks and different types of support rather than buffs.

Either that split them into different categories kinda like now. Balance=fire dot, Spear=High potency single target, Arrow=Aoe, Ewer=500-1000mp Regen, Bole=Regen or burst heal, Spire.. I wanna say a shield but lol Everytime I get to Spire I can't come up with anything good.

So I dunno. Maybe we don't need the cards to change back really just different ways to play them..