Page 50 of 63 FirstFirst ... 40 48 49 50 51 52 60 ... LastLast
Results 491 to 500 of 621
  1. #491
    Player
    Mesarthim's Avatar
    Join Date
    Jun 2016
    Location
    Kugane
    Posts
    1,000
    Character
    Rozemyne Shyahoro
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    Maybe if they'd spend more than 5 minutes balancing healers we wouldn't be in this mess. I don't remember asking for everything I liked about AST to be gutted, nor do I remember asking for skill overhauls that makes them effectively useless or underwhelming (5.0 launch celestial opposition, nerfed Collective).

    And I like the image comparisons to cards because... it's true. Losing the stun on celestial was pretty stupid as well. Before Shadowbringers you could only use the "stun" every 2 minutes but it also extended buffs. They removed all of that and turned it into yet another heal. I do so enjoy losing one of our only mitigation options that worked wonders for mobpacks.

    Quote Originally Posted by Allegor View Post
    Wait....they used the same excuse twice?!
    Yes, they did.
    (13)
    Last edited by Mesarthim; 08-05-2019 at 03:51 AM.

  2. #492
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Allegor View Post
    Wait....they used the same excuse twice?!
    Yes they have, it is why a lot of longer running healers are disgruntled at how the so called 'balance' has turned out and the fact it feels we are still far from any semblance of balance, which will probably overbuff ast again >_> unfortunately.

    The longer this imbalance goes on the more likely they overtune ast again which no one should want because 1.They failed balance thus for a 3rd expansion in a row expect no new hlr which is just no, 2. Whm will get the shaft again because for the life of them the cannot sort Nocturnal to a balanced state with Diurnal and sch, 3. New expansion will stupify ast kit again either build on with very powerful abilities or another rework to who knows how useful or undertuned it is.
    (6)
    Guy butt is best butt <3

  3. #493
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,448
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Changing this post to just flat out please buff Noct Sect...NOCT SECT!! Not Duri SE...NOCT!!!
    (1)
    Last edited by NanaWiloh; 08-06-2019 at 06:24 AM.

  4. #494
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    Quote Originally Posted by KanameYuuki View Post
    The best part is that they did this for the raiders since you "fished for balance anyway" and even they are like:

    "no, lol"



    Less than 12%, GG Square Enix....
    You just did proof that AST can be used to clear savage.

    Not the best healer job for make the so-called "log runs"? Maybe not. But who cares.

    And, aside the personal crusades against AST, wasn't AST into the group that made world first clear of resurrection? Go tell them they are wrong.
    (2)

  5. #495
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Collective Unconscious could probably be improved if its regen didn’t persist, or didn’t persist as long.

    Say the regen only lasted for 9s, or three ticks. This could allow them to buff its potency up to say 150, and it would encourage its use as a channelled ability rather than just popping it once for the regen, because you’d fit more ticks in and those ticks would be more impactful.

    Even better, would be if the regen diminished over time. Let’s say the first tick was 200, the second is 150, and the third 100.
    This would mean if you channelled, everyone within the bubble would have a 200 potency regen. As soon as you move, or they leave the bubble, the regen starts to drop off.

    Next to that, you could match that party regen with a personal refresh. 200 MP regained per tick, dropping off to 150 and 100 after ending. So popping it for a second is 4.5% MP gain, and channelling it can give you up to 10% MP back.
    (2)

  6. #496
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,536
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Allegor View Post
    Wait....they used the same excuse twice?!
    Yup, four years of that same excuse now. At least until the next expansion comes in 2021 and they use it a third time while introducing two more DPS jobs.

    Please look forward to it.
    (8)

  7. #497
    Player
    Airym's Avatar
    Join Date
    Mar 2017
    Posts
    15
    Character
    Airym Lihzeh
    World
    Behemoth
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Seraphor View Post
    Collective Unconscious could probably be improved if its regen didn’t persist, or didn’t persist as long.

    Say the regen only lasted for 9s, or three ticks. This could allow them to buff its potency up to say 150, and it would encourage its use as a channelled ability rather than just popping it once for the regen, because you’d fit more ticks in and those ticks would be more impactful.

    Even better, would be if the regen diminished over time. Let’s say the first tick was 200, the second is 150, and the third 100.
    This would mean if you channelled, everyone within the bubble would have a 200 potency regen. As soon as you move, or they leave the bubble, the regen starts to drop off.

    Next to that, you could match that party regen with a personal refresh. 200 MP regained per tick, dropping off to 150 and 100 after ending. So popping it for a second is 4.5% MP gain, and channelling it can give you up to 10% MP back.
    No one is ever going to want to channel it unless they add a powerful DOT to it that overcomes the stupid decision of having us be rooted in place forever. Even if you don't care about dps, if things are bad enough you are considering channeling, they should be bad enough that you want to be more proactive and GCD heal instead.
    (5)

  8. #498
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Airym View Post
    No one is ever going to want to channel it unless they add a powerful DOT to it that overcomes the stupid decision of having us be rooted in place forever. Even if you don't care about dps, if things are bad enough you are considering channeling, they should be bad enough that you want to be more proactive and GCD heal instead.
    Well you're going to want to use it primarily for it's mitigation, that's what it's for.
    The extra healing potency and MP regen is to make it worth doing that, and if you've run out of MP, then DPS isn't an option anyway.
    (1)

  9. #499
    Player
    KanameYuuki's Avatar
    Join Date
    Jun 2017
    Posts
    153
    Character
    Yuuki Kaname
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by LalaRu View Post
    You just did proof that AST can be used to clear savage.

    Not the best healer job for make the so-called "log runs"? Maybe not. But who cares.

    And, aside the personal crusades against AST, wasn't AST into the group that made world first clear of resurrection? Go tell them they are wrong.
    Wat? what are you even talking about.

    Have I ever, even once, said that AST cannot clear any kind of content?

    My beef is with the rework and playstyle, which I don't like and for the number of clears either a lot are agreeing with me not finding it fun anymore or doesn't even has the numbers it was supposed to bring for them, I don't even talk about potencies besides the clear need for that 4x CO buff.

    Take MNK for example, it has always been great on its numbers, so much that for ShB the devs out of fear of balances didn't change it that much, yet it was consistently the least played job by a large margin, now with the Form Shift change + RoE (and to a bigger degree that RoF is too strong, I'm surprised the damage + wasn't smaller) people are finally using it since it is no longer a nightmare to lose GL and a drag to use RoF, so how you play is just as important as how many numbers it has.
    (17)
    Last edited by KanameYuuki; 08-06-2019 at 05:22 AM.

  10. #500
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Same with MCH. It had decent numbers, but seeing one was like finding a shiny pokemon - For the majority of players, big numbers don't compensate for poop gameplay.
    (6)

Page 50 of 63 FirstFirst ... 40 48 49 50 51 52 60 ... LastLast