All I know is this card system won't be around for longer than 1 expansion. Not without a big rework atleast.
What are the options for 6.0 for this system. To add a new card that basically does the same with a new skin? To add 1-2 more actions/system increasing the already large amount of buttons dedicated to cards? To add different effects to each card which is basically a half rollback to the old system?
Part of this issue is Divination, which is an skill that serves the only purpose to burn 3 seals (cards) into a bigger damage buff (redundant as that is what we are doing all the time) - Why are we wasting a skill/hotbar slot for this? This is forcing us to have the 7th skill Undraw. Thats 2 skills that can be optimized into something else.
The following is just something I came up with after 5 mins of thought. I'm sure game designers can to better.
· Make Minor Arcanas act as divination once you have 3 seals? Whenever you have 3 seals, you can burn a card into "Empowered" Minor Arcana and use it as it were Divination. Lady could had an AoE effect and Lord a single target more powerfull effect.
· Remove the melee/ranged limitations on cards and make seals reset to 0 if you don't get the best combination (3 different seals - they could add other combinations...). This promotes the use of Minor Arcana which should be changed to have 2 different effects, just like the last suggestion, one AoE and the other single but more powerfull.
· Lastly - Fusion Draw+Play like it's been suggested several times and we just cutted 3 card skills out leaving 4 skills for a system that works similar to the actual one but more streamlined/fluid.
· Additionally they could even remove Redraw and let RNG do it's thing but that may not be liked by many, it would add more pressence to Minor Arcanas though.
If they wanted to make things easier and more fluid they could have done it but they clearly searched for something else this time (dumb down AST card system for easier balance) and the result is the dissaster we got.