Quote Originally Posted by TankHunter678 View Post
You may as well remove Balance, Spear, Arrow, Bole, Spire, and Ewer and just turn them into Solar, Celestial, and Lunar cards. There is no point for there being 6 cards if they share 3 effects. Splitting them into melee and ranged just makes it so that you get bad results if the matchmaker does not give you melee and ranged classes instead of just one or the other. If you want 6 cards then each needs to grant its own individual effect.
I think I’m being misunderstood here. What I want is variety restored to the cards. If SE decided to give each card it’s own unique ability again of course I’d be more than thrilled. I was simply trying to make a suggestion within the parameters of the current Divination system. If SE decided to scrap the system entirely in favor of 6 unique card effects again I’d be more than happy and wouldn’t miss Divination, but I don’t think that’s likely to happen.

I’m not commenting at all on the Divination cooldown or the tendency to minor/major arcana everything in between its windows. I think it’s pretty well understood already by most who’ve tried the new ast.

Also when I said that the Divination ability encourages card variety, what I meant to say is that it’s in a good position to be able to encourage card variety in the future -if- cards had unique effects again and -if- there were card fishing problems. (not saying anything about savage content or otherwise.) Since cards currently have 0 effect variety I thought it would be understood that I wasn’t talking about the current situation. Apologies for not being clearer.