Quote Originally Posted by Suishouhime View Post
A lot of the reworks that still include different effects for the cards sound perfectly playable to me, but, if I'm honest, I would just like the old system back.

I enjoyed the flexibility of Royal Road because it felt like each card had multiple uses (immediate buff or defer it to empower a later, potentially better buff in three different ways), I liked having a 50/50 chance to get Lord/Lady (I was usually happy to make use of either), and I liked the utility of Celestial Opposition and Time Dilation. The kit was suited for Savage raiding or for more casual, social content. There was pretty much nothing I wanted changing about it.

I wouldn't mind if they kept the seals, replaced Expanded with something else, and moved its effect into Divination, though.

Hell, I've switched my main away from AST, but the changes still haunt me; whenever I get a Spear when playing MNK, I have a brief rush of excitement before realising that the card isn't actually going to make my rotation more fun by opening chakras, and I feel disappointed by AST again. I can't escape!
I 100% feel your pain. And though I know in my mind that there is no way that they will revert back to 4.0 AST, my heart still leaves a sliver of hope that they will at least meet us half way and bring back Time Dilation and revert Celestial Opposition to how it was. We don't need 2 insta aoe heals, just make the cd on Horoscope lower so it can be used more often, or raise the potency so it can truly be an "OH Sh*t" button like indom. I'm just sitting here patiently waiting for the Savage content to come out so we can get our first real adjustments and see what they do.