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  1. #1
    Player
    Xelanar's Avatar
    Join Date
    Dec 2015
    Posts
    298
    Character
    Xelanar Fhey
    World
    Shiva
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Seraphor View Post
    "During expert roulettes I find myself sometimes drawing ewers and boles, whishing their old effects were back so I could spend my mana more freely or help my tank mitigate through all those adds he pulled in overconfidence."

    Lucid Dreaming on cooldown gives more than enough MP, more reliable than a Ewer.
    Celestial Intersection gives more reliable mitigation than a Bole.


    I honestly find fishing for seals to be just as engaging after having played the new AST for a while now.

    There's no frustration of "I've drawn nothing but Spires for the last 5 minutes" or "I couldn't raise because I've run out of MP and haven't drawn a Ewer"

    This really is a matter of perspective, and I feel newer players, or those who can get over the old mechanics, will enjoy this job a lot more.


    The only gripes I now have, are potencies of CO and CU, and the cooldown of Divination or the inability to get seals out of combat.
    Enabling seals out of combat would be a substantial buff in its own right. You'd be able to start a battle with Divination right away, instead of arbitrarily delaying it until 1m into the fight. Which means more Divinations over the course of a raid.
    It does not give more than enough MP if your with a tank that pulls everything from end to end, while not using any mitigation cooldowns and DPS not killing those huge waves of adds fast enough. I realize that the issue in this case is not on Lucid Dreamings side but rather on party equipment/playstyle - I'm just saying I've run into these situations where ironically I even had the exact card I needed in hand.
    And sadly Celestial Intersection is not nearly strong enough to compensate a full 20% reduction in damage for 30 seconds, but on another note Celestial Intersection is a really nice skill to have in emergencies that are not related to grouping up massive amounts of adds that eat away its shield faster than I can recast Benefic II.

    Seal fishing IS something I like too. I just wish it was more of a challenge? Because by the time divination is usable again I had so many chances at drawing all the correct ones, that seals may as well not even be there in the first place. The only time where it actually matters is on pulls, and there it's really annoying. Not only because of the delay you mentioned, but because it can ruin your raid's strongest DPS phase by up to 4% due to randomness that was supposed to be trivialized by the new card changes.

    Also newer players will still have to go through the entire 'darn! What was this card for again?' dilema. They still have to learn each of the six cards effects to buff melee and ranged correctly. I learned it by noticing how offensive cards(spire/arrow/balance) buff melee and utility ones buff ranged. But newer players do not have the luxury of learning it that way. They'll have to map each of the six cards to an effect, even if 50% of the time that effect is the same one. It's still 6 different card faces. So in terms of learning curve nothing changed. It only switched from 'what does this do?' to 'does this buff melee or ranged?'

    But as you said - it is a matter of perspective. They gutted the job for me. For someone else they improved it.
    (7)

  2. #2
    Player
    Ardox's Avatar
    Join Date
    Aug 2015
    Posts
    270
    Character
    Kaleth Orebiter
    World
    Hyperion
    Main Class
    Lancer Lv 80
    If you look closely at the cards, there's a red/pinkish border with circle trims for cards intended Range DPS & Healer buff and a blue-green border with line trims for cards intended for Tank/Melee DPS
    (0)