It does not give more than enough MP if your with a tank that pulls everything from end to end, while not using any mitigation cooldowns and DPS not killing those huge waves of adds fast enough. I realize that the issue in this case is not on Lucid Dreamings side but rather on party equipment/playstyle - I'm just saying I've run into these situations where ironically I even had the exact card I needed in hand.
And sadly Celestial Intersection is not nearly strong enough to compensate a full 20% reduction in damage for 30 seconds, but on another note Celestial Intersection is a really nice skill to have in emergencies that are not related to grouping up massive amounts of adds that eat away its shield faster than I can recast Benefic II.
Seal fishing IS something I like too. I just wish it was more of a challenge? Because by the time divination is usable again I had so many chances at drawing all the correct ones, that seals may as well not even be there in the first place. The only time where it actually matters is on pulls, and there it's really annoying. Not only because of the delay you mentioned, but because it can ruin your raid's strongest DPS phase by up to 4% due to randomness that was supposed to be trivialized by the new card changes.
Also newer players will still have to go through the entire 'darn! What was this card for again?' dilema. They still have to learn each of the six cards effects to buff melee and ranged correctly. I learned it by noticing how offensive cards(spire/arrow/balance) buff melee and utility ones buff ranged. But newer players do not have the luxury of learning it that way. They'll have to map each of the six cards to an effect, even if 50% of the time that effect is the same one. It's still 6 different card faces. So in terms of learning curve nothing changed. It only switched from 'what does this do?' to 'does this buff melee or ranged?'
But as you said - it is a matter of perspective. They gutted the job for me. For someone else they improved it.



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