Quote Originally Posted by Xelanar View Post
What makes me sad is mostly how even if they fix Astrologians stat-wise, the job will stay ruined in terms of fun factor until 6.0 or later.
Yep. Big part of the reason why I bounced from it, tbh. For me admittedly, the job hadn't been fun to play for quite a while (mostly due to how poorly conceptualized the Sect aspect was), but the 5.0 changes only solidified that feeling. The devs haven't had a clue what to do with this job since it was released, and while I stuck it out because I love the aesthetic (stars, tarot, time magic) I just couldn't stomach it anymore.

I think it was Sebazy who said that for all the devs seem to take inspiration from other games and genres, they really needed to do so for healers and look at what makes them interactive, rewarding, and fun.