Ninjas Mudras cant compare with this tho. Three buttons for a card is the best possible outcome. You can easily end up with this scenario too:
Sleeve Draw - 1st Draw - Redraw - Redraw - Redraw - Minor Arcana - Select Target - Play - 2nd Draw - Minor Arcana - Select Target - Play - 3rd Draw - Redraw (is ready again) - Select Target - Play
Thats a usual Sleeve Draw rotation for 2 Minor Arcana cards and one normal card. Its just a chore.

AST has two cards now. And they both do the same thing, just slightly differently.
When I saw the description for AST back when I started playing, I SPRINTED to it because I was so excited about the idea of the class. If I had sprinted to THIS version of Astrologian... I probably would have stopped playing. This AST is boring and tedious.
I have no idea why Divination couldn't have done the exact same thing with the old gauge, but expected three different arcana to be in there, or three different royal road categories.
SE. We have eight different cards. They should all do different things. Meaningfully different things.
ninja mudra can be done in like 1 second, is always the same path to get a skill, and can be macroed. It also is a flavor/playstyle enhancement, whereas playing a taroy card game about fate, where all the cards do the same thing kinda goes against the flavor/playstyle of astro. Imagine going to a tarot card reader where all the cards mean the same thing, and their goal was to get three cards, so they could tell you the same one outcome for every person.


Acting like every single card draw is going to require 4 to 6 button presses is disingenuous. In reality, you won't need/want to Redraw or Minor Arcana every card. Certainly you won't need to Redraw multiple times on every draw. I don't know why people are suddenly all up in arms about the amount of buttons related to cards when it's barely changed.
Before you would Draw > decide whether to play it (press), Road (press), Spread (press), Minor Arcana (press). I may have had a card in Spread I needed to cast after drawing, so I might need to add that press in. If it's a Lord card, I would have probably burned that immediately, so another press.
The average amount of presses per Draw for me would have probably been 3 (Draw, Road or Spread, play a card) but could have easily crept up high if you throw in Sleeve Draw. It would be 2 if I needed to get Road ready or if I already had it.
The average amount of presses per draw for me is STILL 3 except one of them is on a different button now (Draw, Redraw or Minor Arcana, Play). If I'm building up Divination, or if I don't need redraw, it's 2. Maybe it's more annoying for controllers (I don't know how, considering we actually lost 4 card related buttons so at the end of the day we have 3 less than we used to) but it's certainly not hard, or annoying, to play cards on a keyboard. This is a really pointless complaint.
If you have two melee or two ranged DPS in your party and you keep drawing melee cards? If you keep drawing moon (or what's it called) seals and you need a sun? We are also talking about THREE DIFFERENT buttons now (in case of arcana). It was way easier to just press the same button twice to play that card.Acting like every single card draw is going to require 4 to 6 button presses is disingenuous. In reality, you won't need/want to Redraw or Minor Arcana every card. Certainly you won't need to Redraw multiple times on every draw. I don't know why people are suddenly all up in arms about the amount of buttons related to cards when it's barely changed.
Before you would Draw > decide whether to play it (press), Road (press), Spread (press), Minor Arcana (press). I may have had a card in Spread I needed to cast after drawing, so I might need to add that press in. If it's a Lord card, I would have probably burned that immediately, so another press.
The average amount of presses per Draw for me would have probably been 3 (Draw, Road or Spread, play a card) but could have easily crept up high if you throw in Sleeve Draw. It would be 2 if I needed to get Road ready or if I already had it.
The average amount of presses per draw for me is STILL 3 except one of them is on a different button now (Draw, Redraw or Minor Arcana, Play). If I'm building up Divination, or if I don't need redraw, it's 2. Maybe it's more annoying for controllers (I don't know how, considering we actually lost 4 card related buttons so at the end of the day we have 3 less than we used to) but it's certainly not hard, or annoying, to play cards on a keyboard. This is a really pointless complaint.
I think it's annoying enough especially because you never feel like the outcome is worth it. Heck, I wish someone would do the math. Let's just ignore the seals, ignore redraw if you have a melee and ranged DPS in your group. Let's even ignore minor arcana. Let's just play the cards when they come and use Divination whenever it's ready. No use of seals, redraw or minor arcana. Let's see what the outcome is and how much "slower" the run is for 4-man dungeons compared to someone that aligns all the seals, uses redraw if needed and uses minor arcana.


They've needed to rework AST since Day 1 when they decided it'd be a shifting shield/regen healer. I suspect it may be changed to one or the other when another healer comes out to actually fill in the other slot properly. If I had to guess, AST would go regen, new one would do something with shields. AST would still get shields via...Those two skills that let them use their shields in Diurnal Sect, but not something that would be available all the time. Heck, they could even buff the silly things a little if needed.


I leveled White Mage to 80 by spamming dungeons with huge pulls, almost never having MP issues or issues keeping the tank up. Astrologian at the same level and gear struggles to do the same, and seems to hinge on me having lightspeed available to achieve.
I’m going to continue leveling to 80, but it just feels like AST heals aren’t strong enough considering how much fiddling with cards we have to do now.



Coming here to put in my 2 cents. After doing a few dungeons on AST, I will safely say that this will be the last job I level up because it's really awful.
It does not have much going for it in its current state. Weak heals, overly busy and yet boring card system, low DPS, mana issues despite using Lucid Dreaming/Lightspeed being used on CD, CD for Divination being too long... every dungeon I've done with it has been an absolute drag. I feel more like a walking potion than a member of the team with how little I contribute past keeping tank alive.
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