I've been thinking more about Astro changes. I still do enjoy the card changes and seals are cool. Any issues with potencies, durations, ranges, can be fixed very easily. I'm not worried about that. However, the more I think about our gauge/mechanics, the more I noticed that nothing changes.

We have our entire card system at LV50. And then nothing changes (significantly) all the way through LV80. Sleeve Draw barely changes anything. You just draw cards faster. From HW to SB we gained Minor Arcana which changed our cards slightly. It was interesting. But now Minor Arcana is LV50. Honestly, there needs to be something else than can be done with our cards/seals. Other jobs mechanics don't change significantly, but like they'll get a new skill that uses their resource or something that lets them manipulate it more.

I had made a thread on Twitter talking about some changes, like having new Divinations based on what seals you have (3 Solar, 3 Lunar, 3 Celestial) and giving the damage up and also Direct Hit, Crit, and Skill/Speed Speed, respectively. But my issue is that people will just find what's the "best" and use only that. And then there would be trying to make 3 unique seals comparable.

tl;dr: I think cards and seals have a good foundation, but they need more depth.