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  1. #271
    Player
    Cyrocco's Avatar
    Join Date
    Aug 2015
    Location
    Wingardium Lominsaaa
    Posts
    266
    Character
    Lutemis Rangar
    World
    Adamantoise
    Main Class
    Lancer Lv 10
    Quote Originally Posted by IanFrench View Post
    First, Noctural set has specifically made it clear that Aspected benefic will incur additional mana cost rather than just 500mp as in Diurnal, please read the job guide properly.
    Quote Originally Posted by Cyrocco View Post
    EDIT: Also the MP value on Aspected Benefic doesn't change when you're in Neutral Sect, letting you cast 500MP shields from Diurnal, which is oh so nice with the MP issues.
    Quote Originally Posted by IanFrench View Post
    Thanks for clarification for stackable shields. Though, again, that comment about reading the job guide was for the first point.
    Your first point in regards to...the effect of Nocturnal Sect adding an additional 500MP to Aspected Benefic?

    Because I never mentioned Nocturnal Sect. I said Neutral Sect.

    Because there's no additional Mana cost in Neutral Sect. Which you can see in the videos.

    Quote Originally Posted by Suishouhime View Post
    Does this matter? Familiarity with the class doesn't mean the system isn't still complex and versatile - the cards had different purposes, and knowing which situations in which to apply them, or which cards would be a good draw for that moment, or what you would use each card for if you draw it is still part of the fun.
    Part of the issue is though, once you got to the point where people were farming the highest tier raids in the gaming, those situational cards became...useless. Which cards remain seen throughout all content? Balance, Spear, and Arrow, the DPS increasing cards, effectively making half of Astrologians previous kit unneeded. This is far less of an issue with what options Astrologian had, and more to do with how content is designed, but the new system already represents what any Astrologian was doing with familiar content.
    (1)
    Last edited by Cyrocco; 07-04-2019 at 01:51 AM.

  2. #272
    Player
    BahamutxD's Avatar
    Join Date
    Feb 2014
    Location
    Limsa Lominsa
    Posts
    59
    Character
    Bah Lizi
    World
    Ragnarok
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by gumas View Post
    just personal 2 cents...

    - divination should have less cooldown, a 6% increase for 180s CD is too much, i say 120s is good for 6%. or maybe the opposite, 180s for 10% increase.
    - i think you should get your card seal even when you are not in combat
    - there should be a card seal combo for more in depth play feature, like a 3 sun seal will net you something. right now the card system is very basic, blue card = melee/tank purple = magic/range thats it.
    - maybe up the cure potency for celestial opposition a little more.
    Simple changes that would make a lot for this job.

    Card system is ridiculous right now.
    (1)

  3. #273
    Player
    Cyrocco's Avatar
    Join Date
    Aug 2015
    Location
    Wingardium Lominsaaa
    Posts
    266
    Character
    Lutemis Rangar
    World
    Adamantoise
    Main Class
    Lancer Lv 10
    Quote Originally Posted by gumas View Post
    - there should be a card seal combo for more in depth play feature, like a 3 sun seal will net you something. right now the card system is very basic, blue card = melee/tank purple = magic/range thats it.
    This is another thing I wanted to reply to but then didn't want to double post, I'd love to see the Seals adapted into a roulette system, utilizing different seal combinations for different effects. This is really an amazing idea.
    (1)

  4. #274
    Player
    BahamutxD's Avatar
    Join Date
    Feb 2014
    Location
    Limsa Lominsa
    Posts
    59
    Character
    Bah Lizi
    World
    Ragnarok
    Main Class
    Astrologian Lv 90
    Once you get all 3 seals, you will have to turn into minor arcana the rest of your draws adding an extra button press.

    Also, I find myself wasting a lot of time playing cards now... specially when I use Sleeve Draw. This wasn't an issue in 4.0 at all. It just shows how bad this changes were planned... if planned at all.
    (4)

  5. #275
    Player
    CrazyAce's Avatar
    Join Date
    Apr 2019
    Posts
    31
    Character
    Sunny Sundiver
    World
    Zalera
    Main Class
    Sage Lv 90
    The class is honestly amazing at it's role now but it's also equally boring. It was dumbed down into oblivion. It will probably be my main healer once I get it to 80, but I doubt I will be actually healing all that much in this expansion unless my group ABSOLUTELY needs a healer. It's just so painfully dull now. I'll need to set alarms to wake me up when fights are over.
    (3)

  6. #276
    Player
    heynowjose's Avatar
    Join Date
    Aug 2013
    Posts
    254
    Character
    Wyatt Shalott
    World
    Behemoth
    Main Class
    Sage Lv 100
    It's promising to see that the Japanese side of the forums also has a thread about astro with ppl complaining so it's not just us. they're gonna have to do some fixin' or address the issues
    (7)

  7. #277
    Player
    CrazyAce's Avatar
    Join Date
    Apr 2019
    Posts
    31
    Character
    Sunny Sundiver
    World
    Zalera
    Main Class
    Sage Lv 90
    Or just revert the changes completely. Instead of nerfing SCH and oversimplifying AST they should have just buffed WHM up to their level.
    (6)

  8. #278
    Player
    mooferz's Avatar
    Join Date
    Mar 2017
    Posts
    45
    Character
    Kagetsune Shido
    World
    Jenova
    Main Class
    Scholar Lv 70
    Where are people getting these MP problems from? I'm thoroughly curious because I've seen a lot of people complaining about AST MP yet here I am that just recently hit 80 and finished MSQ with little issue.

    Lucid Dreaming is available every minute now and Lightspeed lasts longer (and Essential Dignity doesn't need to crit anymore to reduce Lightspeed's cooldown.) With 2 charges Lightspeed is also up fairly quickly. Piety also helps with MP regen.

    I agree with all the other problems AST has (boring cards, broken Play button, underwhelming new spells with long cooldowns) but I just don't see the MP issue people are having.
    (1)

  9. #279
    Player
    Stellafreyja's Avatar
    Join Date
    Jan 2018
    Posts
    75
    Character
    Stellafreyja Nox
    World
    Cactuar
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by loreleidiangelo View Post
    This actually makes me happy to hear, as originally I was thinking Neutral Sect would basically be useless for the reasons you described (SCH in the party, shields not stacking). Glad to see that's not the case, it makes the AST capstone ability a lot more useful, even if I still think it's a bit boring design-wise.
    Neutral Sect is actually what I was really hoping AST would get in this expansion. But also this change and the changes to cards make double AST not as dreadful anymore. So that's gonna be nice.
    (0)

  10. #280
    Player
    CrazyAce's Avatar
    Join Date
    Apr 2019
    Posts
    31
    Character
    Sunny Sundiver
    World
    Zalera
    Main Class
    Sage Lv 90
    Quote Originally Posted by Stellafreyja View Post
    Neutral Sect is actually what I was really hoping AST would get in this expansion. But also this change and the changes to cards make double AST not as dreadful anymore. So that's gonna be nice.
    Double AST was only ever and issue if both healers were tomatoes and didn't decide on opposite sects before the fight began. Which can still happen, by the way at non lvl 80 content.
    (2)

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