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  1. #1
    Player
    Suishouhime's Avatar
    Join Date
    Oct 2017
    Location
    Ul'dah
    Posts
    29
    Character
    Budget Cuts
    World
    Lich
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Cyrocco View Post
    In all honesty, after four years with the same card system, was anyone actively thinking about what they were doing with the cards?
    Does this matter? Familiarity with the class doesn't mean the system isn't still complex and versatile - the cards had different purposes, and knowing which situations in which to apply them, or which cards would be a good draw for that moment, or what you would use each card for if you draw it is still part of the fun. It was great when I was struggling with a dying party in a 24-man and was begging for a Ewer to help me out, or at least hoping I flipped into a Lady of Crowns to buy some time for my mana to regen, or for Lucid/Refresh/Mana Shift/Lightspeed to be up. Even being able to supplement TP for some more AoE rotations for the tank or a neglected DPS felt cool. I've saved several runs with stacking a Bole over a shield that wouldn't've be possible otherwise.

    Hell, even the functional DPS increases still made us feel like we had options in how to play them. It was cool to see a party of casters and know that Arrow is going to see more use than it would usually, or to see a BRD in a dungeon and rubbing my hands and hoping for a Spear over a Balance to help smoothen their rotations.

    Being able to make those quick, on-the-fly decisions with the cards feels great because we put in the work to know which cards worked when, and had become so familiar with the system that we didn't have to think anymore - we made those decisions instinctively and felt good about it.

    Were we solving complex equations every time we drew a card? No. Nobody would say that, either. The fun isn't in staring at your party vs your drawn card and engaging brain for a few seconds; the fun is in having your hard work towards memorising the card effects/classes they work with pay off by being able to rail off cards like a machine gun and feel like you were playing more efficiently because you know the cards so well.

    It felt like we mastered something. Now, there's nothing really to master. Every card does the same thing, and the tooltips/UI tell you where to place them.
    (6)

  2. #2
    Player
    Cyrocco's Avatar
    Join Date
    Aug 2015
    Location
    Wingardium Lominsaaa
    Posts
    266
    Character
    Lutemis Rangar
    World
    Adamantoise
    Main Class
    Lancer Lv 10
    Quote Originally Posted by IanFrench View Post
    First, Noctural set has specifically made it clear that Aspected benefic will incur additional mana cost rather than just 500mp as in Diurnal, please read the job guide properly.
    Quote Originally Posted by Cyrocco View Post
    EDIT: Also the MP value on Aspected Benefic doesn't change when you're in Neutral Sect, letting you cast 500MP shields from Diurnal, which is oh so nice with the MP issues.
    Quote Originally Posted by IanFrench View Post
    Thanks for clarification for stackable shields. Though, again, that comment about reading the job guide was for the first point.
    Your first point in regards to...the effect of Nocturnal Sect adding an additional 500MP to Aspected Benefic?

    Because I never mentioned Nocturnal Sect. I said Neutral Sect.

    Because there's no additional Mana cost in Neutral Sect. Which you can see in the videos.

    Quote Originally Posted by Suishouhime View Post
    Does this matter? Familiarity with the class doesn't mean the system isn't still complex and versatile - the cards had different purposes, and knowing which situations in which to apply them, or which cards would be a good draw for that moment, or what you would use each card for if you draw it is still part of the fun.
    Part of the issue is though, once you got to the point where people were farming the highest tier raids in the gaming, those situational cards became...useless. Which cards remain seen throughout all content? Balance, Spear, and Arrow, the DPS increasing cards, effectively making half of Astrologians previous kit unneeded. This is far less of an issue with what options Astrologian had, and more to do with how content is designed, but the new system already represents what any Astrologian was doing with familiar content.
    (1)
    Last edited by Cyrocco; 07-04-2019 at 01:51 AM.

  3. #3
    Player
    Suishouhime's Avatar
    Join Date
    Oct 2017
    Location
    Ul'dah
    Posts
    29
    Character
    Budget Cuts
    World
    Lich
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Cyrocco View Post
    Part of the issue is though, once you got to the point where people were farming the highest tier raids in the gaming, those situational cards became...useless. Which cards remain seen throughout all content? Balance, Spear, and Arrow, the DPS increasing cards, effectively making half of Astrologians previous kit unneeded. This is far less of an issue with what options Astrologian had, and more to do with how content is designed, but the new system already represents what any Astrologian was doing with familiar content.
    But why does that matter? Situational cards indeed become useless in situations where they wouldn't be useful, but isn't that the definition of situational? They're not used in the situation of high-tier raiding, but a large majority of the content in this game isn't high-tier raiding. I do high-tier raiding on occasion, but I get most of my enjoyment from doing more social-oriented content like min-IL dungeons, daily roulettes, maps with my FC, hunts, PvP, boss FATEs and regular FATEs, 24-man raids, and all other sorts of things where those cards still saw active use.

    That doesn't even address the fact that, while they might all increase DPS, it's a very different feeling to know that giving crit to a MNK or a BRD actually has an impact on their rotations themselves, giving them procs for their skills in a way that Balance wouldn't. I've known MNKs and BRDs who prefer Spear over Balance, purely because it's more fun to see their procs pop up more often. It also doesn't account for the fact that Arrow can be actively detrimental on some classes because of potential skill clipping, and can be frustrating to the point of clicking the buff off.

    The cards might increase DPS numbers if you're simply looking at parses rather than how the class actually feels, but they all accomplish that in vastly different ways.

    As I've been saying throughout this thread, high-tier raiding isn't the majority of the content in the game. It's not even a third of the content in the game. The vast majority of content still presented a variety of situations for cards other than the functional DPS increases, and I've already given you examples of times when cards other than Spear, Balance, and Arrow came in handy. The fact that AST can feel completely different in high-tier raids to regular pug content is proof of the fun in its versatility, not something that should be purged.
    (12)
    Last edited by Suishouhime; 07-04-2019 at 12:12 PM. Reason: rearranged some stuff

  4. #4
    Player
    Cyrocco's Avatar
    Join Date
    Aug 2015
    Location
    Wingardium Lominsaaa
    Posts
    266
    Character
    Lutemis Rangar
    World
    Adamantoise
    Main Class
    Lancer Lv 10
    Quote Originally Posted by Suishouhime View Post
    But why does that matter?
    This matters because raid healers only use damage utility and new healers don't know how to adapt to situations.

    Astrologians who regularly matched a buff to the proper Job were likely in the minority.

    Quote Originally Posted by Suishouhime View Post
    As I've been saying throughout this thread, high-tier raiding isn't the majority of the content in the game.
    From the highest tiered content to the lowest leve, once you're used to it, you don't need situational. This is how XIV works.

    Quote Originally Posted by Suishouhime View Post
    high-tier raiding isn't the majority of the content in the game.
    What a coincidence, Ewer, Spire, and Bole usage aren't the majority of cast cards, should I just ignore them?

    ---

    Quote Originally Posted by Cyrocco View Post
    I don't really like that they've all been made into the same thing, there's definitely a better way to have gone about it,
    Quote Originally Posted by Suishouhime View Post
    ...fun in its versatility, not something that should be purged.
    I'm not really going to entertain an argument on this point, because I haven't stated an opposing opinion, so I don't know who this is directed at.

    ---

    All things said and done, you prefer the old system, and I'd like to see what SE can do the the new one, and because
    Quote Originally Posted by Cyrocco View Post
    there's definitely a better way to have gone about it,
    I hope to see the cards changed from pure DPS buffs, to something other than cards that saw pitiful amounts of use.
    (2)

  5. #5
    Player
    Suishouhime's Avatar
    Join Date
    Oct 2017
    Location
    Ul'dah
    Posts
    29
    Character
    Budget Cuts
    World
    Lich
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Cyrocco View Post
    This matters because raid healers only use damage utility and new healers don't know how to adapt to situations.
    This presupposes that Savage raid healers are the only players that matter, and that Savage raid content is the only content that matters. I disagree. I think content outside of Savage raiding also matters and that it's silly to remove a system which still saw a lot of versatile use outside of Savage.

    Of course there's an adjustment period where new ASTs sub-50 are still learning the class, but I'm not sure why that's relevant, considering that applies to every single class's rotation and I'm sure nobody would argue that we should remove Aetherflow or Bahamut just because new SMN players need some time to adjust to their rotation and feel out the flow of it.

    "New people need to learn their class" is hardly an indictment of the class's mechanics.

    I'm also not sure what pug ASTs you were encountering, but I've rarely had a problem with ASTs not applying the buffs correctly. I've also never encountered AST mains who suddenly become too confused by anything other than damage utility when they do pug content after Savage raiding for a while.

    Quote Originally Posted by Cyrocco View Post
    From the highest tiered content to the lowest leve, once you're used to it, you don't need situational. This is how XIV works.
    Unfortunately, that's not quite how words work. Those cards are still situational, and are still useful in those situations. Knowing how to adapt to those situational changes doesn't suddenly make them not situational changes - it's just proof of how skilled you've become at adapting to them.

    Quote Originally Posted by Cyrocco View Post
    What a coincidence, Ewer, Spire, and Bole usage aren't the majority of cast cards, should I just ignore them?
    This is a nonsequitur. The majority of content isn't Savage raiding, and therefore there's still plenty of content where those cards are still played and still have functional utility.

    Just because you don't personally use those cards a majority of the time doesn't mean that they lack use in general - they still have a wide array of uses, in fact, which I--and other users--have explained in this thread, and which you consistently seem to be ignoring in favour of talking about the one situation of Savage raids.

    You're perfectly at liberty to ignore those cards if you want, though, I guess.
    (10)

  6. #6
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Cyrocco View Post
    This matters because raid healers only use damage utility and new healers don't know how to adapt to situations.

    Astrologians who regularly matched a buff to the proper Job were likely in the minority.



    From the highest tiered content to the lowest leve, once you're used to it, you don't need situational. This is how XIV works.



    What a coincidence, Ewer, Spire, and Bole usage aren't the majority of cast cards, should I just ignore them?

    ---





    I'm not really going to entertain an argument on this point, because I haven't stated an opposing opinion, so I don't know who this is directed at.

    ---

    All things said and done, you prefer the old system, and I'd like to see what SE can do the the new one, and because I hope to see the cards changed from pure DPS buffs, to something other than cards that saw pitiful amounts of use.
    keep in mind, those cards not being in use in savage was a specific case for those savage designs. As you said at some point, thier lack of use had more to do with encounter design, and who you were playing with. Since that meta changes with every balance patch and new content, it's kind of eh to alter a class on that basis.

    the real reason they killed these abilities wasn't because balance was nice, they killed it because they wanted to remove most synergies, except from dancer. They don't want uniquebuffs and interactions other healers can't duplicate other than a simple dps buff. Increasing crit for example has the potential to make an astro/mnk/mnk party behave in a very unique way. Skill speed likewise has the potential to be crazy, depending what they do with other jobs.

    i understand why they did it, but i think such synergies and unique job combos are more entertaining than thier loss is worth for players overall. Also i don't think pure healing as they currently design it is different enough to warrant 3-4 different jobs if they don't have more unique skills and more to do other than heal.
    (1)

  7. #7
    Player
    Melikka's Avatar
    Join Date
    Jul 2015
    Posts
    17
    Character
    Neyria Apple
    World
    Ragnarok
    Main Class
    Conjurer Lv 30
    Quote Originally Posted by Suishouhime View Post
    Being able to make those quick, on-the-fly decisions with the cards feels great because we put in the work to know which cards worked when, and had become so familiar with the system that we didn't have to think anymore - we made those decisions instinctively and felt good about it.
    This though! This so much!
    This is excalty why I played and loved Astro. Mini-Decision making between healing and dps-ing.
    You sum it all up so well.
    (1)