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  1. #1
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    just personal 2 cents...

    - divination should have less cooldown, a 6% increase for 180s CD is too much, i say 120s is good for 6%. or maybe the opposite, 180s for 10% increase.
    - i think you should get your card seal even when you are not in combat
    - there should be a card seal combo for more in depth play feature, like a 3 sun seal will net you something. right now the card system is very basic, blue card = melee/tank purple = magic/range thats it.
    - maybe up the cure potency for celestial opposition a little more.
    (7)

  2. #2
    Player
    BahamutxD's Avatar
    Join Date
    Feb 2014
    Location
    Limsa Lominsa
    Posts
    59
    Character
    Bah Lizi
    World
    Ragnarok
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by gumas View Post
    just personal 2 cents...

    - divination should have less cooldown, a 6% increase for 180s CD is too much, i say 120s is good for 6%. or maybe the opposite, 180s for 10% increase.
    - i think you should get your card seal even when you are not in combat
    - there should be a card seal combo for more in depth play feature, like a 3 sun seal will net you something. right now the card system is very basic, blue card = melee/tank purple = magic/range thats it.
    - maybe up the cure potency for celestial opposition a little more.
    Simple changes that would make a lot for this job.

    Card system is ridiculous right now.
    (1)

  3. #3
    Player
    Cyrocco's Avatar
    Join Date
    Aug 2015
    Location
    Wingardium Lominsaaa
    Posts
    266
    Character
    Lutemis Rangar
    World
    Adamantoise
    Main Class
    Lancer Lv 10
    Quote Originally Posted by gumas View Post
    - there should be a card seal combo for more in depth play feature, like a 3 sun seal will net you something. right now the card system is very basic, blue card = melee/tank purple = magic/range thats it.
    This is another thing I wanted to reply to but then didn't want to double post, I'd love to see the Seals adapted into a roulette system, utilizing different seal combinations for different effects. This is really an amazing idea.
    (1)