
100% agree! The increased healing requirement is something I think was needed. I think the harder they make content for healers, the more rewarding it will be to play as one.-And I actually enjoy this new "challenge." The 1st time a tank did a big pull on me in the 1st dungeon, I literally had to use my whole kit to keep them alive, even slapping-on the now underwhelming Celestial Opposition's regen; it felt good. Might just be a symptom of the early expansion undergearing, but I like being preoccupied using more of my healing kit- and the card system still gives me something else to juggle- even if it's not as involved and diverse/rewarding as it used to be. Will see if that changes once I've dipped my feet in the EX primals; the Normal Trials weren't too taxing. Will be leveling WHM to 80 next and I'll see how that compares.
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