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  1. #11
    Player
    heynowjose's Avatar
    Join Date
    Aug 2013
    Posts
    257
    Character
    Wyatt Shalott
    World
    Behemoth
    Main Class
    Sage Lv 100
    Quote Originally Posted by Cyrocco View Post
    In all honesty, after four years with the same card system, was anyone actively thinking about what they were doing with the cards? I don't really like that they've all been made into the same thing, there's definitely a better way to have gone about it, but the cards were by no means situational. If you're in a raid, from the most devoted Balance-worshiping Astrologian to a level 30 newbie, you knew Balance was the best card to Spread. After that, Spear and Arrow are acceptable if nothing else is coming around, or if you're a more active Astrologian, you would cast Spear and Arrow as they showed up, along with Balance whenever it showed up. In a raid, these were all pretty much locked into being Spread to the party.

    Then we go to dungeons, anything that can go faster without ruining a rotation takes Arrow, anything that especially benefits from Criticals takes Spear, any DPS can take Balance. Ewer is burned or used to fix MP issues, Bole is basically always tossed.

    The way people assigned their cards was already decided by the time they reached higher levels and knew what they preferred to put on each party member. Some few circumstances where a card appeared and fit a rare situation just don't make up enough of the Draws to be considered true variation.

    Then we have what happened to Celestial Opposition, which was likely changed more as a response to the addition of Neutral Sect, and the ability to turn the potential 10-15 second +14% damage buff on each DPS into a 25 second buff. But it's honestly another thing I haven't particularly missed, whether I was using it to extend tank regens or lengthen spread skills, I gain the same amount from casting one of the new oGCDs, or just casting Divination after buffing all of the DPS.

    We lost some Mana Regen, we lost some card theming, and trimmed the Time mechanics, and let's be honest, Astrologian had no claim to Time spells in the first place, but that doesn't suddenly make AST horrible.
    no ones saying its horrible. the cards and their buffs dont feel rewarding and the cooldown for Divination is way too long.

    You can;t deny that no ones winning a fight bc you buffed the party 6% for 15 seconds every three minutes. The buff is pretty pointless and it's the only mechanic we have now. It's all we're supposed to be striving for.
    (2)
    Last edited by heynowjose; 07-02-2019 at 02:21 PM.