I was fully sceptical about healers being ruined in this expansion. I said I had some doubts on the systems to replace the old current ones.. but that it could certainly be fun and that I'd have to try it out before making any verdict.
Now... I just got out of my first dungeon as Astrologian, and it truly makes me sad to the point I might just quit healing.
It's like the class was made by 2 designers clashing with ideas.
We have the draw/play which works as intended.
The attack buff only is sad.
Aand with no mana buff in there and the MP gauge being rather poorly balanced we get Mana shot in no time.
Now even considering all of this, and trying to take it as is. It just doesn't work, it's clear that with not having to formulate card combo's you can just keep casting these attack buffs nice and quickly. And then there's the sleeve draw which is clearly designed to make things nice and fast. So I was like "Okay, this could be fun."
But when you realize that... after "Divination," you have to wait 3 minutes for the next. So any "luck" in your rng doesn't equate to getting a better play.
Added to that, once you've cast 3 buffs you have to be careful to keep casting the ones from the same symbol or you'll ruin your next party buff, slowing things to a crawl! Making Sleeve Draw practically useless, because you'd imagine a skill like that is designed to get you back in the action.
You know... with all of this said, I feel the only way this new system could work and keeping Astrologian users happy for keeping a keen eye on their cards is by taking Divination to the global cooldown so that hard work gets paid off with more party buffs and we can continue to cycle through.
But the lack of variation of buffs just kills my spirit... would it have hurt to put in some variation? If that Spire/TP Up gave you that much trouble to come up with something original, couldn't you have just turned it into Direct Hit? Or give us something in return for taking away our mp restoration buff?
I've been an Astrologian for a long time, but I might just drop Astrologian all together from these changes because it truly is a sad state from what once was a really fun class to play.