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  1. #1
    Player
    LilithRose's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    35
    Character
    Lilith Rosier
    World
    Balmung
    Main Class
    Astrologian Lv 90
    I was fully sceptical about healers being ruined in this expansion. I said I had some doubts on the systems to replace the old current ones.. but that it could certainly be fun and that I'd have to try it out before making any verdict.
    Now... I just got out of my first dungeon as Astrologian, and it truly makes me sad to the point I might just quit healing.

    It's like the class was made by 2 designers clashing with ideas.

    We have the draw/play which works as intended.
    The attack buff only is sad.
    Aand with no mana buff in there and the MP gauge being rather poorly balanced we get Mana shot in no time.

    Now even considering all of this, and trying to take it as is. It just doesn't work, it's clear that with not having to formulate card combo's you can just keep casting these attack buffs nice and quickly. And then there's the sleeve draw which is clearly designed to make things nice and fast. So I was like "Okay, this could be fun."

    But when you realize that... after "Divination," you have to wait 3 minutes for the next. So any "luck" in your rng doesn't equate to getting a better play.
    Added to that, once you've cast 3 buffs you have to be careful to keep casting the ones from the same symbol or you'll ruin your next party buff, slowing things to a crawl! Making Sleeve Draw practically useless, because you'd imagine a skill like that is designed to get you back in the action.

    You know... with all of this said, I feel the only way this new system could work and keeping Astrologian users happy for keeping a keen eye on their cards is by taking Divination to the global cooldown so that hard work gets paid off with more party buffs and we can continue to cycle through.

    But the lack of variation of buffs just kills my spirit... would it have hurt to put in some variation? If that Spire/TP Up gave you that much trouble to come up with something original, couldn't you have just turned it into Direct Hit? Or give us something in return for taking away our mp restoration buff?

    I've been an Astrologian for a long time, but I might just drop Astrologian all together from these changes because it truly is a sad state from what once was a really fun class to play.
    (3)

  2. #2
    Player
    Elamys's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    1,566
    Character
    Song Sparrow
    World
    Balmung
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by LilithRose View Post
    Added to that, once you've cast 3 buffs you have to be careful to keep casting the ones from the same symbol or you'll ruin your next party buff, slowing things to a crawl! Making Sleeve Draw practically useless, because you'd imagine a skill like that is designed to get you back in the action.
    This should never be a concern ever. You get Minor Arcana when you get Divination. Once you have all 3 seals there's no reason to ever cast a Seal card until you need to build up for Divination again. Sleeve Draw is far from useless; in fact it's more powerful now than it ever was in Stormblood, when you had to be careful to use it only when you already had a card in Spread and Draw was on CD. Now I can use it to very quickly build up my seals and then get the Minor Arcanas rolling.

    I was nervous about the card changes too. In fact thinking about it made me miserable! And while I get that being only a damage up bot is kind of boring (I would like to see that changed somehow) the seal system feels more engaging and could be truly spectacular with some tweaks.
    (3)

    cerise leclaire
    (bad omnicrafter & terrible astrologian)

  3. #3
    Player
    Cyrocco's Avatar
    Join Date
    Aug 2015
    Location
    Wingardium Lominsaaa
    Posts
    266
    Character
    Lutemis Rangar
    World
    Adamantoise
    Main Class
    Lancer Lv 10
    Quote Originally Posted by Elamys View Post
    I was nervous about the card changes too. In fact thinking about it made me miserable! And while I get that being only a damage up bot is kind of boring (I would like to see that changed somehow) the seal system feels more engaging and could be truly spectacular with some tweaks.
    The current speed at which cards play is a vastly superior system to the previous one. I've used Minor Arcana more so far this expansion than I ever did in Stormblood, the kit altogether, works much more smoothly.

    But I'm in the same boat, I miss my old buff types, I'd like them back even if it meant removing Balances +% Damage effect.
    (0)