Quote Originally Posted by RulerOfPotaoes View Post
I know I've said it once before release but... Divination needs to have its cooldown lowered and potency slightly buffed. Wasn't spread Balance like 5% AoE 20 sec duration + could be extended?

In dungeon bosses alone i can only manage to use it once before the boss dies.. i like the concept of the Seals but the pay off is just not There.... I mean even SMN now has a AoE 5% damage buff and on a shorter cooldown if im correct.
Divination does feel underwhelming as it is now. It needs to be a higher potency and/or a shorter cooldown, being as it's essentially AST's keystone ability I should be able to use it more than once on a boss fight, MAYBE twice if the DPS is slow.

But honestly ideally I would like to see the "fantasy" of the unique card effects brought to Divination somehow (probably too big a rework...). Divination means making sense of the signs you see and interpreting the outcome, so it's weird that it's just the same as the cards with another damage boost. I honestly have no idea how you'd effectively go about it but something like if you have idk at least 1 lunar seal in your spread you decrease the party's damage taken as well as the damage boost could be neat.