
Originally Posted by
Shurrikhan
And someone once told me they really liked shocking themselves with a prank-pen. He was undoubtedly the expert in his own tastes in this regard: he'd do it almost constantly every day. Doesn't mean I have to like it, even if I've only been shocked a few times and therefore do not understand the basis of his attraction. If someone seems uninformed about something, subject to a temporary optimistic bias, or just appears to have tastes very different than my own, it doesn't matter one bit if he enjoys something. It doesn't mean I will.
The problem here is that you assume there's enough depth to the toolkit that a skilled player cannot readily imagine how it would play with the given changes. But, there isn't.
I can easily simulate exactly how SAM would play, for instance, by playing at low enough ping to single-weave after Iajutsu, adding a further 2% Attack Speed's worth of Skill Speed, being (redundantly) careful to keep Jinpu up, not using Hagakure, pausing for a GCD once per minute after a Midare, and imagining the two extra Shinten presses per minute that would come from Ikishoten, and imagining that Guren will hit a little harder and won't AoE (Senei). That's literally the extent of the changes. The gameplay is already fully replicable. Unless recast timers change, only the theorycrafting is subject to change at this point. And it's the gameplay, not the numbers (beyond the gameplay their breakpoints create), that make the feel of a job. We have it. You can get on now and play Samurai the way it'd be in Shadowbringers. If you've enough SkS gear you can play Monk the way it'd work in Shadowbringers. And you can mostly play SCH exactly the way it'd work in Shadowbringers; the main differences will simply be in what you can no longer use.