Page 21 of 63 FirstFirst ... 11 19 20 21 22 23 31 ... LastLast
Results 201 to 210 of 621
  1. #201
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    For Collective Unconscious, they should change the part "Damage reduction".
    It should be applied for every member entered in the bubble and disappear after 15 sec at least if you leave the bubble, not 3-5 sec.
    And the HoT should be up to 100 potency at least, 50 is really garbage (it's the worst healer HoT in game !)
    (5)
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.

  2. #202
    Player
    MintnHoney's Avatar
    Join Date
    Sep 2015
    Posts
    903
    Character
    Aylin Bielawska
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Mortex View Post
    But the bright side is they buffed noc Astro pretty decent and nerfed diu so whm/ast looks good
    I'm trying to see how Nocturnal Sect has been "buffed," but I'm not seeing it. I'm only seeing that we need to cast even more spells to get the same efficacy that we had in Stormblood, which doesn't feel like a buff to me.
    If the buff is that we'll get to have Celestial Intersection give us a HoT, then I feel like they're kinda missing the point of what a buff vs. a nerf is.
    (0)

  3. #203
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    I'm honestly surprised Celestial Opposition isnt an aoe version of Celestial Intersection. That would probably make it more interesting as an ogcd heal on a decent cooldown. As far as healing goes I like the theme they're going for with focusing on one sect and dipping into the other on occasion as needed.
    (2)

  4. #204
    Player
    DemonicNeko's Avatar
    Join Date
    Aug 2017
    Posts
    103
    Character
    Vela Zhezzaia
    World
    Faerie
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Heilstos View Post
    AST nerfs
    You are right. When the sects lost their buff to healing that hurts their already average healing. Even on spells like Aspected Helios where the hot is stronger. The old spell did a potency of 240 with the sect buff. Now it does a potency of 200 and no sect buff. When you add up the stats. All the healing from Ast will be weaker and the mp cost seems to be a bit higher. When you are sitting over 10k mp. A 480 vs a 400 for the 10k cap. I am pretty sure when you do the math. The MP cost went up. Ast also did not get any mp gaining skill like both whm and sch has. The removal of Ewer will hurt their mp.

    All and All I think the Ast is in a bad spot and will be the weakest healer as right now. Yes I know numbers can change and they might change. Yet if they do not. They are not going be strong at the start of 5.0.
    (3)

  5. #205
    Player
    MOZZYSTAR's Avatar
    Join Date
    Nov 2014
    Posts
    797
    Character
    Amon Kujaku
    World
    Zalera
    Main Class
    Lancer Lv 8
    Quote Originally Posted by Sanghelios View Post
    i must say (and while i understand that the cards had to get a nerf) i found them utterly disheartening... Not to mention that the whole card system is now absolute obsolete in all solo content, since the cards only giving yourself a 3% buff for 15s, that is barely half of what cleric stance is doing and that was already a huge disappointment.

    While i do like all other new skills AST get, these changes to the card system are very disheartening for the whole flow of the job. I cant really believe how they think this new system is anywhere near fun to play.
    I totally agree with you, OP. When I first found out about AST changes, I wasn't even angry... I was just overwhelmingly sad. It's my main class, it's the class I like to play the most, and I love its card/synergy gimmick. But the healers are just getting streamlined as their "solution" to "balance." I'm not even sure WHAT they're trying to balance, but AST cards didn't need to be touched. They were already resolved more or less (my only complaint was lord cuz it did barely any damage for something you don't get often and has a CD, but I regularly used lady in a bind.).

    And it's not just AST's buffs that got nerfed: so did Bard's (my other level 70 class). As a bard, I like to think I help out healers (as well as DPS/tanks) with my songs. Increased HP or palisade, for instance, just before a heavy hitter. Well, Bard lost some of the diversity of their songs along with palisade and foe requiem and so on, and now everything is like... catered to aid DPS. These changes largely say to me "forget helping the healer, forget helping the tank, just aid the DPS to burn the boss as quick as possible." Which is very boring and too "simple" for my tastes. Like the juggling. Along with no prot, it's like they're trying to make the content that much harder for healers while also taking out some of their MP management skills, like SCH's energy drain and AST's Ewer, all while making the gameplay itself boring. Hard yet boring.

    I'm all for healers healing more. In fact, it's one thing that annoys me about today's standard gameplay for healers versus when 2.0 first came out. But I don't think this was the way to make them prioritise their healing job, you know what I mean?
    (5)
    Last edited by MOZZYSTAR; 06-13-2019 at 08:56 PM.
    I won't be coming back to FFXIV's forums. The forum vibe is way too venomous and brings out the worst in me. I don't like who I am on the forums, so it's best to distance myself.

  6. #206
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Combustion should spread to nearby targets every 6 seconds. (Or a Healer bane role action be added)

    Malefic, Gravity, and Benefic-line spells should have a time Dilation effect to harmful / healing Astrologian effects on the target.

    Celestial Opposition should detonate Hots and Dots of targets in range.

    [Opinion] Unearthly Star should be target-able by the Astrologian. In addition to the 3 stages of growth effecting the star's potency, Malefic adds its own potency per cast to the star, up to a maximum based on the Star's current size.
    (0)

  7. #207
    Player

    Join Date
    Dec 2018
    Location
    Ul'dah
    Posts
    585
    Quote Originally Posted by Shurrikhan View Post
    And someone once told me they really liked shocking themselves with a prank-pen. He was undoubtedly the expert in his own tastes in this regard: he'd do it almost constantly every day. Doesn't mean I have to like it, even if I've only been shocked a few times and therefore do not understand the basis of his attraction. If someone seems uninformed about something, subject to a temporary optimistic bias, or just appears to have tastes very different than my own, it doesn't matter one bit if he enjoys something. It doesn't mean I will.

    The problem here is that you assume there's enough depth to the toolkit that a skilled player cannot readily imagine how it would play with the given changes. But, there isn't.

    I can easily simulate exactly how SAM would play, for instance, by playing at low enough ping to single-weave after Iajutsu, adding a further 2% Attack Speed's worth of Skill Speed, being (redundantly) careful to keep Jinpu up, not using Hagakure, pausing for a GCD once per minute after a Midare, and imagining the two extra Shinten presses per minute that would come from Ikishoten, and imagining that Guren will hit a little harder and won't AoE (Senei). That's literally the extent of the changes. The gameplay is already fully replicable. Unless recast timers change, only the theorycrafting is subject to change at this point. And it's the gameplay, not the numbers (beyond the gameplay their breakpoints create), that make the feel of a job. We have it. You can get on now and play Samurai the way it'd be in Shadowbringers. If you've enough SkS gear you can play Monk the way it'd work in Shadowbringers. And you can mostly play SCH exactly the way it'd work in Shadowbringers; the main differences will simply be in what you can no longer use.
    You know why I say wait? Cause unless you played it and can provide 100% unbroken feedback then complaining now is useless as you don't have all the facts. Your example fails btw cause you're using something NOONE would agree with. Like it or not he's PLAYED it. So that's the only bit that counts in my book. I'm not even saying it'll be good but one you can't say it'll feel bad when you have nothing to go off of. You didn't play it, and you don't know ALL the details on said changes. Even if you're correct... they aren't changing it BEFORE 5.0 comes out anyway. It's a week away. Your best bet is a change AFTER the fact. But that means you're still goign to be waiting until after 5.0 for anything to change and I can tell you right now with TP being gone there's not alot to revert back too. Not unless you want them to change the background systems BACK to stormblood and at that point what was the point?
    (0)

  8. #208
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Insertcoins View Post
    You know why I say wait? Cause unless you played it and can provide 100% unbroken feedback then complaining now is useless as you don't have all the facts...Even if you're correct...
    At that point, could we stop using this stupid excuse that people can't use information to make feedback on things they do understand? Because I bet, if there's more issues with 6.0, this exact same excuse will come up again and again and again...
    (7)

  9. #209
    Player
    AikenDrum's Avatar
    Join Date
    Jul 2017
    Posts
    132
    Character
    Mio Aiken
    World
    Louisoix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Insertcoins View Post
    You know why I say wait? Cause unless you played it and can provide 100% unbroken feedback then complaining now is useless as you don't have all the facts.
    If it helps, you can think of it not as the feedback to the actual gameplay of ShB after it releases, but rather as the feedback to the announced changed for ShB which were provided in form of the live letter and media tour information.
    (3)

  10. 06-17-2019 07:02 AM
    Reason
    I'm just waiting for 5.0.

  11. #210
    Player
    SilversmithFara's Avatar
    Join Date
    Jun 2019
    Posts
    2
    Character
    Ilyana Zarova
    World
    Mateus
    Main Class
    Astrologian Lv 58
    I'm likely to completely stop playing Astrologian because the card mechanics and the variety of buffs was overwhelmingly my main reason to play the class, especially as my main. I love giving buffs and having my interaction with the party be focused on the right tools at the right time helping all of us succeed--by making it a DPS coin flip, it completely destroys the purpose.

    Honestly, if these changes come out as pitched, this may lead me to stop playing XIV all together until the card system is readdressed. :c
    (2)

Page 21 of 63 FirstFirst ... 11 19 20 21 22 23 31 ... LastLast