Quote Originally Posted by Seoulstar View Post
I would have to disagree. There actually were justifications to use the cards...
Connor literaly says "little actual justification", not "no justification". Let's not tweak the debate.

Although I am curious to see how the new system works, I'll admit I'll miss Royal Road. But I'm getting so tired of the argument that says "we used Bole Ewer often" and such.
YES, WE DID. We all did. But not as much as you think.
To make a Bole use efficient (understand sacrificing DPS output, so it means avoiding deaths), to start with you had to draw it (one chance out of 6, every 30 seconds, then if you REALLY wanted it you could re-draw for one chance out of 5, every 30 seconds too). The probability that you'd draw a Bole and use it well is very small. Because there is a list of more efficient tools to do damage mitigation (Tank CDs, DPS Addle / Feint / Apocastasis / Palissade, Healer shields and mitigation). So I'm tired of reading "but mah bole!" when we used it like 0.01% of the time, when the planets aligned to make it efficient. You might have a heroic story of that one time you saved a group with a Bole, but that's not what the game should be built upon.

Spire, sometimes to regen TP in AoE dps, but then again tactician, Motivation and Goad are more efficient. Then add my rambling about probabilities. And they deleted TP now.
Same goes with Ewer (change to Lucid Dreaming, Refresh, Mana Shift)
Those 3 cards were Re-drawed, Minor Arcana'ed or Royal Roaded 98% of the time.

Arrow was tricky because some jobs like it, some others don't. Its RNG factor and short duration make it hard to add up for a noticeable DPS output gain. Still, it's better than nothing we'll agree on that.
Balance and Spear were the ones we wanted.
I'm not saying the current cards are bad, but let's not be hypocrite or keep a narrow-vision and say we used them so much when all we ever really wanted was Royal Road Balance / Spear.


Now I do feel the new system is a bit lackluster. Having each pair of seal having a different effect would have been nice (DMG, Crit and DH up for instance), even if it's just flavour because it ends up in DPS up anyway. Then I wish we would have had a system like Divination that would spread card effects based on active Seals... It would have been a nice compensation for losing Royal Road.


Remember that cards where changed in the early 4.0X patches, so there is still hope there.