And arrow gets further ahead when enhanced with 2,6 % more dmg. But it’s always the same problem it’s make you faster so you may clip it with ability windows or buff timing etc.
And arrow gets further ahead when enhanced with 2,6 % more dmg. But it’s always the same problem it’s make you faster so you may clip it with ability windows or buff timing etc.
I commend your analysis but the issue isn't the mathematics but the application, a large proportion of people which play FF14 do not have as stable ping to double weave consistently let alone deal with Expanded arrows. Although it may appear that increasing your skill speed/spell speed increases your dps to a greater extent, will clipping your gcds do an inverse effect which is why balance is much more favoured. As there is no risk.
Keep in mind that giving healers spell speed is dangerous as mana economy is fairly flimsy and in prog content where res is required can this also be unfavourable.
But i could agree skill speed meta is comming into play with classes like DRG outputing significant dps gains with these builds
The only problem being, that Arrow would be "too good" when combined with the likes of DRK or NIN this coming expansion, and they don't want classes to have synergy with other classes (except Dancer).
But he's an influencer nevertheless, and as long as he's making Yoshi feel good about his choices, since he's viewed as a voice of the English community, we get to suffer for his hubris.
Judging from how few cards outside of Balance I've seen just from roulettes alone the past few days, he may be right in that a majority of the playerbase only uses that card. Or it's confirmation bias, no way to tell.
The Astrologian card changes are pretty disappointing compared to the current system we have now. There's no real decision making going into the cards, all you'll do is throw it on the most damaging DPS depending on the role while fishing for seals. What's the fun in that compared to how you currently need to make on-the-fly choices regarding the card you're given. Every encounter was always different and it felt so much more engaging when you'd be forced to make use of the cards you would normally not use. Bole was wonderful for pug groups who are less experienced, Ewer was great if you needed to cast multiple raises or your co-healer had died, Spire had very little use beyond Royal Road, but that didn't warrant a complete gutting of what made the job so unique. With the changes going forward, it brings us, unfortunately, closer to a White Mage clone.
That only makes me more convinced we should wait on the changes before we scream cause he's PLAYED it and he's liking the changes. But I like to base my opinions on logic rather than emotions when I domn't have the facts. So using logic I'mma wait til I get my hands on it before I judge.Bringing up Mr. Happy, he has gone on record during a group discussion (found on his channel) saying that he believes the AST changes are great (apparently except for Divination, which he believes we need more interaction with). I feel that our hurdle is only that much higher if influencers are agreeable to the changes.
I wonder, has anyone also submitted suggestions in game via the Leave a Suggestion option in the menu? I feel like civil "bombardment" is required if they're ever going to take a step back, re-examine the situation, and at least release a statement.
I know he's got all to 70 - however he main heals as a Scholar, and had no issue saying they needed skills returned to their rotation. Not drawing balance was never a "low low" for me as he put it - for me playing a healer is about the heals, first and foremost, and generally everyone can get through content even if that run i only drew 100% spires, but it was fun adding that layer on top. Scholar and White mage were fine alternatives for those who didn't like RNG.That only makes me more convinced we should wait on the changes before we scream cause he's PLAYED it and he's liking the changes. But I like to base my opinions on logic rather than emotions when I domn't have the facts. So using logic I'mma wait til I get my hands on it before I judge.
And someone once told me they really liked shocking themselves with a prank-pen. He was undoubtedly the expert in his own tastes in this regard: he'd do it almost constantly every day. Doesn't mean I have to like it, even if I've only been shocked a few times and therefore do not understand the basis of his attraction. If someone seems uninformed about something, subject to a temporary optimistic bias, or just appears to have tastes very different than my own, it doesn't matter one bit if he enjoys something. It doesn't mean I will.That only makes me more convinced we should wait on the changes before we scream cause he's PLAYED it and he's liking the changes. But I like to base my opinions on logic rather than emotions when I domn't have the facts. So using logic I'mma wait til I get my hands on it before I judge.
The problem here is that you assume there's enough depth to the toolkit that a skilled player cannot readily imagine how it would play with the given changes. But, there isn't.
I can easily simulate exactly how SAM would play, for instance, by playing at low enough ping to single-weave after Iajutsu, adding a further 2% Attack Speed's worth of Skill Speed, being (redundantly) careful to keep Jinpu up, not using Hagakure, pausing for a GCD once per minute after a Midare, and imagining the two extra Shinten presses per minute that would come from Ikishoten, and imagining that Guren will hit a little harder and won't AoE (Senei). That's literally the extent of the changes. The gameplay is already fully replicable. Unless recast timers change, only the theorycrafting is subject to change at this point. And it's the gameplay, not the numbers (beyond the gameplay their breakpoints create), that make the feel of a job. We have it. You can get on now and play Samurai the way it'd be in Shadowbringers. If you've enough SkS gear you can play Monk the way it'd work in Shadowbringers. And you can mostly play SCH exactly the way it'd work in Shadowbringers; the main differences will simply be in what you can no longer use.
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