Quote Originally Posted by Shurrikhan View Post
Spear remains undertuned. Spire is useless. Cards on the whole should be reconsidered for balance without destroying their uniqueness. I also have conflicted feelings about Balance being the strongest offensive card but granting zero advantage to healers, unlike the other cards. I find cards the most fun in aggressive dungeon speed-runs because there are far more numerous viable ways to make use of them, but they are obviously the most rewarding in 8-mans (where they feel rather constrained). That discrepancy leaves a bit to be desired.
I was actually just talking with my AST friend about this. We agreed that AST should have kept a lot of their current cards, but instead of being a direct damage buffer with Balance, instead become indirect like Spear and Arrow. A Crit buff is only effective if you actually Crit. Skill/Spell Speed buffs are only a buff if you don't clip or are a caster, and even then it's barely a few more GCDs pushed in. Change Spire to a Direct Hit Buff, and Balance into a True North type buff. You've nerfed a bit of its DPS utility while still giving it a way to effectively buff your DPS output, albeit randomly and not as much as before. This effectively keeps its identity, while making it less desirable due to no longer having that pure DPS boost.