Quote Originally Posted by SkyEdge1 View Post
If you as a healer are forced to heal more often with your GCD then having a system in place to be able to continually contribute to rDPS passively make the most sense?
You dont play a healer, soo.. what 'do' you play? Tank? or one of the dps's? If its a dps, then yes i can understand why at the basic 'lets not think to deeply into it' level, your happy for every single card being balance.

But what if your a bard? You know how Bloodletter gets to 'skip' its cooldown right? Its based off your Dots 'critting'. Your dots critting are based off your crit chance. How much 'more' damage are you going to do using Bloodletter 4 times vs only 2? How about Repertoire? Same thing, its based of your dot critting, which is based off Crit chane. Does Balance help that? No.. Spear does. A Balance cycled for the 150% boost effect to use on a Spear helps even more.

It may not be quite as exciting but it is a HELL of a lot more consistent. Before was it not just either YAY I got a Balance OR well no Balance guess I'll use this instead??
Its more 'consistent' because it 'cant' fail. it requires 'no' thinking. It requires 'no' card system at all. They can replace the entire thing with just 2 buttons. 1 being a insta-cased, 3-charge skill with a 10-15s cooldown that gives the new 'balance' buff, and a second skill thats on the 180s cooldown that gives the 'group' buff to everyone.

The entire 'reason' for having cards is gone. The UI element may as well not exist, the 'cards' may as well not exist.