Quote Originally Posted by Gemina View Post
The problem IS the Balance. It's a virus within the card system. I actually think letting healers have any form of rDPS is implosive for the healer role in general. The balance is ironically preventing the balance. I think the cards should have different effects too, but none of them are a rDPS increase. Leave that for the DPS. They should get healer related buffs: MP refresh, AoE cleanse, mDEF increase, increased healing from healing magic, ogcd heal, self-haste; there are all kinds of effects they can give to those cards, even if they wanted to keep the 3-seal system they're going with. But I can't emphasize or repeat enough that rDPS increase from healers needs to go away completely.
On this, we can agree.

There's a lot of design space for meaningful buffs that allow for interplay with healing abilities, and that the dev team chose not to pursue any of these possibilities is maddening. Maybe they'll eventually rework healers into something awesome in 6.0, but for 5.0, they've left everything gutted and half-finished.

Sometimes, it honestly feels like DPS is the only role Square actually cares about. They get well-designed classes with complex rotations, while healer job design seems like it's an afterthought undertaken with the least possible effort.