Fun is subjective though, what you consider to be boring other players may see as a better playstyle. More than that, we dont know what the healing requirements will be like in anything other than a media build on a lvl 73 dungeon. Much less what Savage will be like and Ultimate after so my point is simply that, if you need to spend more time actively healing, is having a consistent easily accessible passive rDPS increase actually bad? Again these are outside perspectives but a large reason that Bard was so popular during SB and MCH wasn't was in part due to its performance in raiding and its perceived importance in the speed kill meta. So unfortunate as it may be, what matters to end game players does matter to casual players and non raiders as well.