Fun is subjective though, what you consider to be boring other players may see as a better playstyle. More than that, we dont know what the healing requirements will be like in anything other than a media build on a lvl 73 dungeon. Much less what Savage will be like and Ultimate after so my point is simply that, if you need to spend more time actively healing, is having a consistent easily accessible passive rDPS increase actually bad? Again these are outside perspectives but a large reason that Bard was so popular during SB and MCH wasn't was in part due to its performance in raiding and its perceived importance in the speed kill meta. So unfortunate as it may be, what matters to end game players does matter to casual players and non raiders as well.
From what we've seen in that 73 instance nothing has to and with savage clears so low do we expect it to really change? The new system is just unfun and uninteresting from my view as someone who did savage. Can't tell you how many times on my midcore savage team that my co healer died to something right after poping lucid and ewer saved them or a bole saving the tank from there own mistakes by not having a cd ready for something. Making choices like i just redrew into arrow and have only one draw before the tricks window do i spread are what made this class appealing in the first place because the actual healing in 14 sure isnt.
Can we all stop pretending that every savage player is the .01% where zero mistakes are ever made and the speed meta even matters.
Last edited by LashL; 06-01-2019 at 11:29 PM.

The meta honestly doesn't touch non-Savage content at all, in the slightest. I see tonnes of off-meta classes played in pretty much everything except Ex primals and, even then, nobody really cares much if your class is meta or not, as long as you clear it. On the rare occasions when I do see meta classes, very few of them show any awareness of what the "meta" thing to do is, nor do they execute it perfectly. About half of the few NIN players I see don't even use Trick Attack, let alone align it with any other debuff.
The very fact that WHM is still a popular class outside of Savage content shows how little the average player cares about following the meta.![]()
Last edited by Suishouhime; 06-01-2019 at 11:41 PM. Reason: missed a comma
It'd only be more fun for some because its much easier, and those who were intimidated by the class previously - will now not need to worry about making less effective decisions, at the cost of even the slightly more experienced Astro players. Also with this new system, the Astro's have less time to heal; there's THREE charges of redraw, and every card must be played, as well as positioning yourself, and possibly others for that lame AoE 6% damage buff, which is supposedly the pay off at the end.
How would you feel if they removed Dragoons jumps, and replaced the damage with a simple DoT attack, because i complained that my miss-timed jumps were killing me. DoTs would mean plenty more rDPS, but bye bye class fantasy.
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