This.Again, though, I think the problem is people focusing too much on rDPS for Savage over literally every other type of content; the large majority of things to do in this game aren't meta-optimised Savage raids, and these problems of meta obsession to the exclusion of non-meta choices aren't a problem for the majority of players, because it never stops people running dungeon roulette, or treasure maps, or FATEs, or hunts, or 24-man raids, or Ex trials, or even the regular 8-man raids. I don't think everything should be balanced around something a minority of people play, especially not when it results in removing mechanics that give a job a strong sense of identity.
Most of the AST utility shines in semi-casual content where players can die multiple times during single fight and a well placed Uwer can save you from solohealing for the next couple minutes.
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