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  1. #1
    Player
    Suishouhime's Avatar
    Join Date
    Oct 2017
    Location
    Ul'dah
    Posts
    29
    Character
    Budget Cuts
    World
    Lich
    Main Class
    Astrologian Lv 70
    I feel like a lot of the focus is currently on how Balance ties into endgame raiding optimisation and therefore the damage boost is just streaminlining, but people are forgetting that people play AST for other content as well: normal trials, dungeons, treasure maps, deep dungeons, non-Savage raids, and even things in the overworld like FATEs. I have the most fun doing dungeons and 24-mans with AST, for example, where Spire and Ewer still see pretty good use. Other users have already said, as well: if Balance was too good, why did they turn every card into Balance instead of just nerfing Balance?

    Hell, you could've even removed Balance altogether and built on AST's versatility instead by having Divination be our ultimate: have it be its own unique stance, separate from Diurnal/Nocturnal, which gives cards different uses optimised for non-raiding content and raiding content for 20secs, or include more elements of the tarot by expanding on Minor Arcana.

    When you combine the card changes with the fact that our l80 ability Neutral Sect seems to be in active conflict with SCH's Galvanise, effectively rendering SCH useless for 20s every 2 minutes, I dunno. I don't see the point. AST still seems just as essential as it was before because the damage boost is unique to us - we're just more boring to play. And also we're going to annoy SCHs a lot more with Neutral Sect. And we're also still not as good at pure healing as WHMs.
    (5)
    Last edited by Suishouhime; 05-31-2019 at 03:17 PM. Reason: typo