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  1. #1
    Player
    Rahspdoy's Avatar
    Join Date
    Sep 2013
    Posts
    210
    Character
    Rhapsody Starfire
    World
    Lamia
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Cheremia View Post
    *snip*
    TBH it doesn't sound too different to me, it's just different... dunno man, i will see. But the cards are the tiniest problemchange in my opinion since it's a tastething and we can't really talk about a TASTE thing without being able to actually TEST it. SInce looking is still different than playing yourself.
    To make it as simple as possible, its about choice.

    Those of us who 'liked' having multiple options given to us, because it made the class 'fun' are upset that we are having all semblance of 'choice' removed.

    Those who ignored all choices and only 'fished for balance', like the change because the change caters to their playstyle, literally, by making every single card balance.

    To many people, the fact that we had multiple ways to 'use' cards, is what made it 'fun' to play. While those who rolled their eyes every time they didn't get a balance card hated the fact that there were actually 'different' ways to play.

    The change takes away 'all' semblance of 'multiple ways to play'. And makes it literally a 1-trick-pony gimmick.

    Which, makes those who rolled their eyes all the time when they didnt get a balance happy. But all but destroys any 'want' those of us who liked the variety had for playing the class.
    (11)
    Last edited by Rahspdoy; 05-31-2019 at 08:55 AM.

    War is Hell, and Life becomes a Sin, when young men must fight the wars, that older men begin.

  2. #2
    Player
    Cheremia's Avatar
    Join Date
    Jun 2017
    Posts
    477
    Character
    Awashio Sazanami
    World
    Balmung
    Main Class
    Bard Lv 100
    Quote Originally Posted by Rahspdoy View Post
    To make it as simple as possible, its about choice.

    Those of us who 'liked' having multiple options given to us, because it made the class 'fun' are upset that we are having all semblance of 'choice' removed.

    Those who ignored all choices and only 'fished for balance', like the change because the change caters to their playstyle, literally, by making every single card balance.

    To many people, the fact that we had multiple ways to 'use' cards, is what made it 'fun' to play. While those who rolled their eyes every time they didn't get a balance card hated the fact that there were actually 'different' ways to play.

    The change takes away 'all' semblance of 'multiple ways to play'. And makes it literally a 1-trick-pony gimmick.

    Which, makes those who rolled their eyes all the time when they didnt get a balance happy. But all but destroys any 'want' those of us who liked the variety had for playing the class.
    Choice? I don't want boles since they don't do anything for me when i draw them. I don't need spires, i don't need ewers. And ewers will not help me in emergencies either. Neither will the bole if i want to push out that last bit of damage before the enrage.
    It's an illusion of choice, why would you fish for anything but the best possible option just to maybe cover a niche that doesn't need to be covered? Yay, aoe bole, my bubble does this better and if i'm the shield healer, my shields do the same.
    Yay that niche Spire for aoeing dps in dungeons, they surely appreciate that more than a card that makes things just die faster.

    I understand the problem, i can see where it isn't fun for some, trust me, but the problem i have is that ASTs are trying to scream so LOUD over their OPINION. It's their opinion, based on what they see or heard, not actually PLAYED. They have 0 clue how it will play in 8 player content especially, since there is more to manage. Yes, you can talk about your opinion, i am not silencing you. But the amount of threads is really getting extremely overdramatic. Just because all cards are always useful now.

    They're trying to make their taste for things a bigger problem than actual problems like SCHs apparently being an MP drain yet again, like at the start of stormblood wich will make them have problems keeping up with healing. On big pulls as an example. Or them having no aetherflowdump which may sound minor, but if you don't need to heal, then you shouldn't have to heal just to use your last stack of flow the most efficient.
    Or whm having 1 defensive utility for 20 seconds on a long cooldown.
    Those are problems.

    Disliking the card system because choice gone and now all cards are ALWAYS good even if you use them on the wrong class is an opinion and a taste.

    That is what i dislike. Ast apparently feels pretty weak healwise and celestial opposition is a laughable heal for the cooldown it has. That is a problem.
    (2)
    Last edited by Cheremia; 05-31-2019 at 09:30 AM.

  3. #3
    Player
    Rahspdoy's Avatar
    Join Date
    Sep 2013
    Posts
    210
    Character
    Rhapsody Starfire
    World
    Lamia
    Main Class
    Dancer Lv 80
    All the cards are always useful in every situation now, because you only have 1 card. Kinda hard NOT to have a useful card when the card you have is the only card you ever have a chance of having. With the only difference being if its one with a slightly better bonus to ranged, or mele.

    They've taken away your card-deck and given you a single gil to flip in your hand, and 3 stings to draw from. Thats the new 'card' mechanic.

    That is what we mean by the card mechanic has been 'gutted'.

    Its no-longer an 'astrologian' and is more akin to a Oracle now as your simply making sense out of which face of the Gil you are seeing and how long of a string you pulled out of 3. Rather than reading the 'fates' out of a set of cards.
    (7)
    Last edited by Rahspdoy; 05-31-2019 at 10:00 AM.

    War is Hell, and Life becomes a Sin, when young men must fight the wars, that older men begin.